looping certian sounds for attacks?

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if it is possible, as I really dont know for attacks like Final Flash and kamehameha is it possible to loop a charging sound for them? like for Final Flash that move should have like electricity and energy sounds playing while you charge it...would make everything a lot cooler, much better than that dead silence when you are charging it and the initial sound was played thru...
 
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Lt.Zack said:
if it is possible, as I really dont know for attacks like Final Flash and kamehameha is it possible to loop a charging sound for them? like for Final Flash that move should have like electricity and energy sounds playing while you charge it...would make everything a lot cooler, much better than that dead silence when you are charging it and the initial sound was played thru...
Sounds good...It would definetly add to the realism.

-Hell speaks threw me..and it says...
Would you like your eternal damnation normal or Supa Sized?
 
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yea really is needed, mainly for attacks like the Final Flash that have no sound at all when charging....
 
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Yeah i think so too.
Final Flash with eletricity build up and maybe a few vegeta "rrggh, urrggh"
Krillin's Scatter Beam. maybe a charge sound for that "haaaaaaa"
And lastly The Frieza disk , well there's already a misc_disk sound in esf so i assume that was for that.
But i think you'll have to wait for some coding so the moves can work with sound.
 

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