Hey everyone, I've been spending the better part of the day trying to get a dedicated server up and am still stuck with one problem.
I'm trying to get vanilla 1.2.3 up on a linux server. I followed the guide at http://forum.esforces.com/threads/77327-ESF-Dedicated-Server-for-Linux . Everything starts ok, but after the server loads I get this at the console:
Everything I found says that you need to add steam_appid.txt to the ESF folder with the content "70", which I tried.
But still no luck. The server does not show up in the steam browser, but I am able to connect by IP just fine. The server is behind NAT, and I have forwarded 27015 TCP / UDP to the inside IP. The firewall has multiple WAN addresses and I have made sure that the IP I'm using inbound is the same IP that the server connects to Steam with.
I've run ./steam with -verify_all to make sure the download of the HL engine went ok, and it's fine as long as I copy in the old version of hlds_i686 afterward as indicated in the tutorial.
The command I use to start the server is:
Here's the full output trying to run it:
Does anyone have an idea of what I'm doing wrong? Is there any more information that I could provide to help?
Thanks in advance!
I'm trying to get vanilla 1.2.3 up on a linux server. I followed the guide at http://forum.esforces.com/threads/77327-ESF-Dedicated-Server-for-Linux . Everything starts ok, but after the server loads I get this at the console:
Code:
MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.
Code:
mike@esf:~/hlds$ ll ./esf/steam_appid.txt
-rw-r--r-- 1 mike mike 3 May 6 16:48 ./esf/steam_appid.txt
mike@esf:~/hlds$ cat ./esf/steam_appid.txt
70
mike@esf:~/hlds$
I've run ./steam with -verify_all to make sure the download of the HL engine went ok, and it's fine as long as I copy in the old version of hlds_i686 afterward as indicated in the tutorial.
The command I use to start the server is:
Code:
./hlds_run -binary ./hlds_i686 -game esf -pingboost 2 -secure -master -tickrate 66 -port 27015 +maxplayers 32 +map esf_cell_games_night
Code:
mike@esf:~/hlds$ ./hlds_run -binary ./hlds_i686 -game esf -pingboost 2 -secure -master -tickrate 66 -port 27015 +maxplayers 32 +map esf_cell_games_night
Auto-restarting the server on crash
Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(70)/version(5787)
scandir failed:/home/mike/hlds/SAVE
scandir failed:/home/mike/hlds/./valve/SAVE
scandir failed:/home/mike/hlds/./platform/SAVE
Protocol version 48
Exe version 1.1.2.1/Stdio (valve)
Exe build: 11:30:00 Aug 28 2012 (5787)
STEAM Auth Server
Server IP address 10.12.5.30:27015
Reading bot_names file... done
Reading bot_chat file... done
Reading bot_personalities file... done
Reading sbot.cfg file... done
Reading skill.cfg file... done
scandir failed:/home/mike/hlds/SAVE
scandir failed:/home/mike/hlds/./valve/SAVE
scandir failed:/home/mike/hlds/./platform/SAVE
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Server logging data to file logs/L0506044.log
L 05/06/2013 - 17:44:30: Log file started (file "logs/L0506044.log") (game "esf") (version "48/1.1.2.1/Stdio/5787")
L 05/06/2013 - 17:44:30: Server cvar "decalfrequency" = "120"
L 05/06/2013 - 17:44:30: Server cvar "mp_dbrespawntime" = "30"
L 05/06/2013 - 17:44:30: Server cvar "mp_forcerespawn" = "1"
L 05/06/2013 - 17:44:30: Server cvar "mp_fraglimit" = "0"
L 05/06/2013 - 17:44:30: Server cvar "mp_friendlyfire" = "1"
Server logging data to file logs/L0506045.log
Connection to Steam servers successful.
VAC secure mode is activated.
MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.
Thanks in advance!