I think it would make the ESF mod better to use PL more..
What i am talking about is the effects..
For example, when you charge your energy, you see dust flying and rocks floating.. When you transform you affect a larger area shortly, but after that it kinda stops..
What the series was very much about was how strong the characters are.. you see the effects of their PL A LOT when watching the show..
Now i am not some n00b that wants large earthquakes, cracks in the ground, trees flying etc, (not possible with the halflife engine, would lag the server, bla bla bla) but i do think that the way it is now could be improved..
For example, spread the charge effects a lil more..
When the character starts and charges, let just a little dust fly around..
When his PL rises, make more dust fly up..when he gets even stronger, make a couple of rocks float.. When you get uber strong, make em disintegrate when in the air, etc etc... since you have to look at your opponent charging quite some times, i think this would REALLY be an improvement..
Or the boost.. they could do it in such a way, that when you have a high PL and turn on your boost, you make some dust spread outward once.. so just a short wave of dust.. (And yeah they can do cool things with dust, look at piccolo's first transformation.. )
These are just examples, but i think they would keep the game more interresting, it would show the characters' strength in more ways then just the size of their beam-explosion, or the damage they deal.. It gets kinda boring after most of the peeps on the server have transed..
In short: :warning: Spread PL effects over a larger PL count :warning:
And before that gets mentioned again, i am sure they could do these kinda things without the server lagging too much. Just small things:yes:
If this has been suggested before, don't come nagging about it, disregard and if you are a mod, delete the thread.. "I used the search button and didn't find anything.." :S
Anyway, just a thought that popped up.. comment if you like..
I'm going to bed now.. :tired:
What i am talking about is the effects..
For example, when you charge your energy, you see dust flying and rocks floating.. When you transform you affect a larger area shortly, but after that it kinda stops..
What the series was very much about was how strong the characters are.. you see the effects of their PL A LOT when watching the show..
Now i am not some n00b that wants large earthquakes, cracks in the ground, trees flying etc, (not possible with the halflife engine, would lag the server, bla bla bla) but i do think that the way it is now could be improved..
For example, spread the charge effects a lil more..
When the character starts and charges, let just a little dust fly around..
When his PL rises, make more dust fly up..when he gets even stronger, make a couple of rocks float.. When you get uber strong, make em disintegrate when in the air, etc etc... since you have to look at your opponent charging quite some times, i think this would REALLY be an improvement..
Or the boost.. they could do it in such a way, that when you have a high PL and turn on your boost, you make some dust spread outward once.. so just a short wave of dust.. (And yeah they can do cool things with dust, look at piccolo's first transformation.. )
These are just examples, but i think they would keep the game more interresting, it would show the characters' strength in more ways then just the size of their beam-explosion, or the damage they deal.. It gets kinda boring after most of the peeps on the server have transed..
In short: :warning: Spread PL effects over a larger PL count :warning:
And before that gets mentioned again, i am sure they could do these kinda things without the server lagging too much. Just small things:yes:
If this has been suggested before, don't come nagging about it, disregard and if you are a mod, delete the thread.. "I used the search button and didn't find anything.." :S
Anyway, just a thought that popped up.. comment if you like..
I'm going to bed now.. :tired: