K my personal advice to the codlers...

What do you think of this?

  • Cool!

    Votes: 0 0.0%
  • Dont like it!

    Votes: 0 0.0%
  • Why do we need it?

    Votes: 0 0.0%
  • IT would cause some lag.. To hard to codle.. Stuff like that...

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
New Member
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Well lets take esf sprites.. Charge for exact... What do we have... 1 sprite...
Usualy just spins and cicles... Or just dead and freazzed......

So what am i sugesting? Well i sugest make a charge consist of 2 sprites...

What i mean? Well Sprite 1 will start and go until the beam is fully charged...
When its fully charged then its imidietly replaced by sprite 2 Witch would be always cicling and show that your kame is charged....

What would this give..?

Well for one the 1 sprite would include more advanced anymations.... Witch means it would be probobly like this... (Lets take a kame for example..)

It sarts by some little light lighting between 2 hands then a enegry ball flashes into the hand and light beams apear from it... It spins and grows.....

And in sprite 2 it will just be the final version in sprite 1 that will just spin...

If not to make sutch a good sprite then it would cicle from litle to big and then pop to small again....

So what do you say??
 
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It would be a good way of showing that a move is fully charged. So like a fully charged Kamehameha could have a Super Kamehameha sprite or something. Like it, you have my vote :yes:
 
King of the Hello Kitty Fanclub
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Sounds good to me. For the exact same reason as Ravendust.
 
Lost in space
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i strongly agree , this would also help identify how serious your oppents attks are and perswade u to do what u can to aviod it etc , god suggestion
 
Lost in space
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Sounds good, and it wouldn't be hard for the "codlers" to do.

...Sorry, I couldn't resist.
 
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I'd be just as happy with bigger beams, but more bells and whistles are always nice.
 

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