Ishida WIP

New Member
Joined
Apr 22, 2007
Messages
4
Best answers
0
Well here is so my attempt at a low poly Ishida far. Currently running at 544 polygons. I accidentally UVmapped the torso and can't figure out how to un-map it lol.







and last my main ref.



I have a head started also, but it's no where near ready to be displayed.
Any c/c are appreciated, just remember this is only my second model.
 
New Member
Joined
Jul 4, 2004
Messages
610
Best answers
0
looking good! finish the head!

whats the point of unuvmapping something? just uvmap over it, and it'll be brand new.
 
New Member
Joined
Apr 22, 2007
Messages
4
Best answers
0
Well I used the term uvmap wrong, I actually applied a texture to the parts and so now I can't just change the color of the polygons. No big deal I know, but I'd like to know how to reverse it lol.
Anyway...
update, added a head, I really messed up on the hair. Comes in at a whopping 702 polies. I think I'll do it a little more tomorrow...




 
New Member
💻 Oldtimer
Joined
Apr 9, 2003
Messages
1,088
Best answers
0
i see a lot of poly wasting on the front of the body and the model is kinda blocky overall. try to mae things a bit rounder and stuff
 
New Member
Joined
Apr 22, 2007
Messages
4
Best answers
0
Update.
I got rid of the head, it was FUBAR. Rounded out some edges, got rid of some n-gons, deleted some edges. Re-Proportionated some parts. Changed the poly colors to a pretty red for added visibility. Thanks for all the crits guys keep them coming.



 
New Member
💻 Oldtimer
Joined
Mar 7, 2007
Messages
1,172
Best answers
0
Location
Israel
it looks like his hands are a bit too small, but it's looking good work on the head a lot more and i'm sure you'll have a great model
 

Users who are viewing this thread

Top Bottom