Moving with Sonic Speed
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- Jan 9, 2003
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I've got a problem and it needs some serious solving. I've had this issue for over a year now, and no leads to help me fix it. Here's the problem:
I run a pretty solid comp. Asus Geforce3 Ti500 updated with the latest Nvidia drivers. A fairly new VIA motherboard with the latest 4in1 drivers. An AMD 2000+ xp processor, and a gig of DDR Ram. I also run a cable internet connection...
So why does my framerate drop down to 40 or below in a room full of people while playing ESF? Sure, it only goes down that low when I look towards the middle of the map, but with this rig that is no excuse. This is not a half life only problem either; my framerate in Quake 3 usually caps off around 80 and drops down into the 50s when there is a lot going on. I mean damn... 50s? I know people with Geforce 2s and half of the processing speed who pull off 250 frames a second in Quake 3. What the hell is wrong?
Again, I've got the latest drivers, I've made sure antialiasing and all that is disabled (v-sync too), I've got Directx 9.0a, and I don't run anything else when I play (aside from an instant messenger). I've virus scanned and used adaware, and I can't find out what the problem is. Most of the time my performance is acceptable to great, but it is just no where NEAR where lesser computers are performing around me. Anyone have any advice?
A note- For some reason, whatever that may be, I get an almost identical frame rate with all graphics settings, effects settings, and resolutions. There is about a 10 to 15 fps difference between 1600X1200 and 640X480... where is my bottleneck?
I run a pretty solid comp. Asus Geforce3 Ti500 updated with the latest Nvidia drivers. A fairly new VIA motherboard with the latest 4in1 drivers. An AMD 2000+ xp processor, and a gig of DDR Ram. I also run a cable internet connection...
So why does my framerate drop down to 40 or below in a room full of people while playing ESF? Sure, it only goes down that low when I look towards the middle of the map, but with this rig that is no excuse. This is not a half life only problem either; my framerate in Quake 3 usually caps off around 80 and drops down into the 50s when there is a lot going on. I mean damn... 50s? I know people with Geforce 2s and half of the processing speed who pull off 250 frames a second in Quake 3. What the hell is wrong?
Again, I've got the latest drivers, I've made sure antialiasing and all that is disabled (v-sync too), I've got Directx 9.0a, and I don't run anything else when I play (aside from an instant messenger). I've virus scanned and used adaware, and I can't find out what the problem is. Most of the time my performance is acceptable to great, but it is just no where NEAR where lesser computers are performing around me. Anyone have any advice?
A note- For some reason, whatever that may be, I get an almost identical frame rate with all graphics settings, effects settings, and resolutions. There is about a 10 to 15 fps difference between 1600X1200 and 640X480... where is my bottleneck?