Ideas

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Since 1.3 is fixing and adding alot of cool stuff i might add a word some of them might just be too much... some of them are just eye candy

Destroyable body parts like if you block for too long or get hit with teh bomb XD anyways my idea will go like this

everyone lost an arm or something in the series constantly so why not in ESF this could probably make your beams 50% weaker and lose life 1 point at a time when you revive you lose 2% of your original power also some attacks could go through a target if targetet directly to the head or stomach

Faster Gameplay i could have a fatty play this game who basically has no reflexes at all

Power levels should be much lower at start like there would be king piccolo at start and he would have to spit his egg for piccolo to born or just 3 choices or 2

Low Dragon Ball Style (It would be like a rpg style you would learn Kamehameha and stuff first you could just melee)
Medium Dragon Ball Z Saiyan Saga Style (Would be nice)
High Dragon Ball Z Frieza Saga Style (Now)

Double and triple ki blasts (like you could make the ki blasts chargable but still shootable with only one mouse button)

When you charge a blast it should also make your power level grow during the charging when you have finished shooting it it should return to normal

Fighting

Struggle Hold against an object

Strangle hold with a struggle bar (also good for team play can help other players to shoot the target you are holding)

Fist Struggle

Roll jumps side rolls and all that stuff to dodge attacks

When the power runs out you should turn into a tired state (fall down to the ground unable to do anything for a few seconds)

Overcharging...

When you start charging a beam and it reaches its max you can donate your power level to make it even bigger but it removes the powerlevel you used with it permanently

Arrow system for beam struggles and tapping a button

holding a button is just too easy you just need to hope your enemys power runs out first

More types of teleports
Normal 20 % of your power
Medium 40 % of your power
high 80 % of your power
For each Million power 1% less power will be used

All of those ideas could also be a base for anything you guys could think of
 
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TheCost said:
Since 1.3 is fixing and adding alot of cool stuff i might add a word some of them might just be too much... some of them are just eye candy

Destroyable body parts like if you block for too long or get hit with teh bomb XD anyways my idea will go like this

everyone lost an arm or something in the series constantly so why not in ESF this could probably make your beams 50% weaker and lose life 1 point at a time when you revive you lose 2% of your original power also some attacks could go through a target if targetet directly to the head or stomach

Not in Half Life it would look crap. It would be easier to just make submodels that are battledamaged but even taht is to mutch work.

Faster Gameplay i could have a fatty play this game who basically has no reflexes at all

With the level of SSJ3 itll be preety fast so youll get that.

Power levels should be much lower at start like there would be king piccolo at start and he would have to spit his egg for piccolo to born or just 3 choices or 2

This is a Dragonball Z modification for Half life. Nnt a Dragonball modification >.>

Low Dragon Ball Style (It would be like a rpg style you would learn Kamehameha and stuff first you could just melee)
Medium Dragon Ball Z Saiyan Saga Style (Would be nice)
High Dragon Ball Z Frieza Saga Style (Now)

Sounds usseless. Especialy if you join a server where someone was playing for an hour.

Double and triple ki blasts (like you could make the ki blasts chargable but still shootable with only one mouse button)

Pointless. If it would be fast fireing it would be spammed. And if it was slower it wouldnt be ussed.

When you charge a blast it should also make your power level grow during the charging when you have finished shooting it it should return to normal

Basicly thats already in but you dont see it. Its called minimum charge and maximum charge ^^

Fighting

Struggle Hold against an object

Not shure what you mean.

Strangle hold with a struggle bar (also good for team play can help other players to shoot the target you are holding)

Even if ESF has teamplay there isnt any real teamplay. As soon as you team up against someone he goes doubleteaming. But sounds interesting.

Fist Struggle

Roll jumps side rolls and all that stuff to dodge attacks

You can just teleport. So it dosent have a future.

When the power runs out you should turn into a tired state (fall down to the ground unable to do anything for a few seconds)

Agreed but only if you emptied your KI pool with a beam or a difrent form of KI attack. (teleports, melee and flying not counted)

Overcharging...

When you start charging a beam and it reaches its max you can donate your power level to make it even bigger but it removes the powerlevel you used with it permanently

Sounds like beamspam.

Arrow system for beam struggles and tapping a button

The beam struggle system is getting redone. Arrows are a bad idea in teh first place. And tapping a button for to long can make it unusable (the button that is)

holding a button is just too easy you just need to hope your enemys power runs out first

Read the design documents thread in ESF chat. Its a stickey so you cant miss it. And youll see taht the new powerstruggles will be tougher.

More types of teleports
Normal 20 % of your power
Medium 40 % of your power
high 80 % of your power
For each Million power 1% less power will be used

Id agree with short and long. But thats to mutch. So i dont like thisone.

All of those ideas could also be a base for anything you guys could think of
Well thats my thoughts. The bas is OK but you should have thought about looking at the ideas from more angles ^^
 
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Stickies are good, k?

Unused "Before You Post" Sticky said:
Asorted Already Suggested Ideas
This is just a general bullet list of ideas that have been suggested tons and tons of times before.

More transformations (ssj2, kid buu, perfect cell, ect)
Fusion
More characters (Dabura, tien, yamcha, android 18, cooler, ect)
Generic new attacks (Super kamehameha, Self Destruction, Absorbing, ect)
Destructable maps
Battle damage
Limb damage
Limb regeneration (cell, piccolo, buu, ect)
Hiding powerlevel
Supressing powerlevel
Invulnerable when transforming
Meteo/Desperation attacks
More advanced melee moves
More Combos
Character Unique Combos
Kaio-ken
Taunts
Tournament game mode
Story mode
Practice/Training mode
Saving powerlevel
Porting ESF to Other new game (HL2, D3, Q3, UT2k4, ect)
Attach certain projectile attacks (Spirit bomb, speical beam cannon)
Instant Transmission
Crouching
Swoop Trails
Save the Planet mode
Same Sticky But What Will Never Be Added said:
Damaged Models/Clothing
Battle damage will never be in ESF for the simple fact that it would take way too many models and way too much animation work to incorperate them. Having just 1 battle damage set for each characters dubbles the ammount of models needed for ESF. Not only does this make file sizes larger but it makes it harder for you fans to make models because of the extra work.
 
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Fair enough

Under Struggle hold against an object i meant

holding a player against the ground for example by squashing him with a leg

in play other players could also hit the challenger away from the target so you would have to be cautios when you do it

i also thought about finishing combos... and they could only be used when the target has 5% life left like for frieza holding the target from the head with his tail and beat him as hard as he could but when he has more life left it can be broken free from

The overcharging coudn't be spammed if you made the beam slower (maybe also add some electricity for others to see what's coming at them)

For the speed thing there should really be some kind of an option

even 500 would be slow for some players

like Normal and Fast Gameplay

Normal is with normal speeds
and fast

would go to 1000s starting from 600 half of the people would like that

and half of the people won't play this game because of the high power levels at start
(The lan players who fight against bots would like this)

i meant the charging thing in numbers not by a bar like your power would grow 3 % for a portion of the power bar easier to see how your beam matches against another
 

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