Idea!

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hmmmmmmmmm
MAKE DESTRUCTIBLE ENVIROMENTS :D!
For example when Goku is thrown and he lands on a mountain the mountain breaks into pieces! the whole thing need not be destructible, for example large mountains are indestructible unless a spirit bomb or equivalent is thrown...........
PLEASE T_T!
DBZ ESF with Des.Enviro. = FTW! T_T
 
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Been suggested before, but the Half-Life 1 engine & Half-Life 2 engine has its limitations. Having so much destructible environments will cause a huge lag and major drop in FPS.
 
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Read the FAQ, there was clearly told that subsequent versions of the ESF will be no destroying the environmental and other **** ...
 
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well then, how about only SOME are destructible???
for example signboards and crates and cars????
and small amounts of craters can be created on buildings and stuff, and the *floor* need not be destructible.....
i THINK that is possibleo_o
 
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dbzrogue said:
well then, how about only SOME are destructible???
for example signboards and crates and cars????
and small amounts of craters can be created on buildings and stuff, and the *floor* need not be destructible.....
i THINK that is possibleo_o
Its possible. But it would look kinda ****ty and do you really want to play with half your frame tates just so you can see some ****ty craters?
 
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dbzrogue said:
well, forget the craters...but what about signboards, cars and REALLY small mountainso_o?
That would be possible, yes. Keeping it small things, and as less as possible isn't that bad.
 
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"and as less as possible isn't that bad."
erm, what do you mean by that:confused:?
so...that wouldn't slow the framerate??
EDIT: nvm, i understood what u meant
 
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dbzrogue said:
"and as less as possible isn't that bad."
erm, what do you mean by that:confused:?
so...that wouldn't slow the framerate??
The less destructable environment/ objects, the better. The more is being added, to worse your lag shall be. Every destructable object and or environment will have an effect on your FPS (Frame Per Second). It'll decrease the more being added. Which, is not a good thing.
 
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It just means, a few destructable environment and or objects will be just fine. As long it sticks with being few, and won't be too big either.
 
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Besides you allready can blow rocks and trees to oblivion ^^
 
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Waht?! I neva knew you could blast away trees! Whenever i throw a kiblast at em' they just sway!!!!!!!!!!
 
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dbzrogue said:
Waht?! I neva knew you could blast away trees! Whenever i throw a kiblast at em' they just sway!!!!!!!!!!
Give them more damage and they'll disappear.
 
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ah...just disappear <.<;
how bout them falling over or being blown far away??????????
that sort of animation could be used right???
PLZ INCLUDE IT )_(
 
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Not really worth the time.
 
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dbzrogue said:
ah...just disappear <.<;
how bout them falling over or being blown far away??????????
that sort of animation could be used right???
PLZ INCLUDE IT )_(
To do that weed have to make our own ragdoll system and put that into ESF.

As a rough estimate id say that would be about a year coding + bug fixing in itself.
 
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1 YEAR??!??!?!?!
oh my.......even blowing far away or keeling over?????
though of course i don't know much about programming so i wouldn't know.....
for small mountains: would a 'ragdoll' system be needed for that too?
 
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Grega said:
To do that weed have to make our own ragdoll system and put that into ESF.

As a rough estimate id say that would be about a year coding + bug fixing in itself.
Svencoop has such system.
 

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