I would like something to be explained please

Lost in space
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hey i was wondering if someone could explain these to me. its mean and a lot but i would greatly appriciate it.

Server Side (default)
am_maxextanges : 4*
am_mediumrange : 0.900*
am_minrange : 0.300*
am_percentblocked : 0.750*
am_prepunch_delay : 0.200*
am_prepunch_delaystruggle : 0.100*
am_prepunch_driftspeed : 280*
am_prepunch_max : 12 (does this mean you can change the max prepunches??)
am_prepunch_maxstun : 6 (and does this mean you can change the stun time???
am_prepunch_mincombo : 3*
am_prepunch_stunperpunch : 0.750*
am_strongrange : 1.350*
am_struggle_arrowtime : 0.500*
am_struggle_enddelay : 1.500*
am_struggle_maxarrows : 6(is this how many arrows show up on the screen?
am_struggle_maxextanges : 2*
am_struggle_startdelay : 0.750*
am_wallstick_canstick : 1*
am_wallstick_maxtime : 2*
am_wallstick_mintime : 1*
am_weakrange : 0.500*
mp_allowsensubeans : 1 (ovious)
mp_allowspectator : 1(ovious)
mp_ceasefire : 0*
mp_characterlimit : 1(i understand this one even though its new)
mp_dbrespawntime : 25(ovious)
mp_gamemode : 0:)P)
mp_laydowntime : 1.500:)P)
mp_lockmodels : 1:)P)
mp_melee : 1(is there like mp_melee 1 2 and 3 cuz i heard you can make it both 1.1 and 1.2 or just 1.1 or just 1.2...)
mp_multipleps : 0*
mp_nomeleehittime : 1 (what happens if you set this to 0?)
mp_plcatchup : 1:)P)
mp_realteams : 0:)P)
mp_simplemelee : 0 (aha this answers my mp_melee 1 2 and 3 question)
mp_spawn_invulnerable_time : 4(ovious, but i thought it was 5 seconds)
mp_wishlimit : 0:)P)

Client Side (default)
cam_xoffset : 0*
cam_yoffset : 0*
cam_zoffset : 10*
cl_3drocks : 0:)P)
cl_aurabend : 1*
cl_beamquality : 1:)P)
cl_drawdiamonds : 1*
cl_dusttrails : 1:)P)
cl_dusttrailslbl : 100* never seen this one before
cl_explosionsmoke : 1 ( i think i know what this one does:p
cl_forwardspeed : 216* (can you change swooping speed?)
cl_fxquality : 2:)P)
cl_gaitestimation : 1**
cl_gg : 0**
cl_hightexture : 0:)P)
cl_himodels : 0:)P)
cl_motionblur : 1(this is for the combos right?, is this what makes it look all matrixy?)
cl_mp3player : 0:)P)
cl_smoothflyinganim : 1(whats the difference if its not smooth flying?)

these are the cvars for 1.2 i was wondering what they all ment. well some are ovious but the not so ovious. i put astrics next to the ones that confuse me

thanks for your time if you answer my questions. again i greatly appriciate it. cuz i understand it must be really tireing and boring to do so.
 
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oh my goddess... what a question..

Download it on Saturday and try it out, I don't think any beta tester will explain it here and now.
 

Uub

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yeh bro, i suggest you just wait and try it, if your still stuck on some things try work em out. if you cant then ask for some help on that server if no one cares come here. and some people might. and btw aussys get it on.... sunday im guessing then>?!>!!!!! WHY CANT THEY PUT IT OUT FRIDAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
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I'm not so dumb when it comes to these things but I DONT UNDERSTAND A SINGLE THING.
 
Lost in space
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yeah i know. i want the ones that arent so ovious to be explained. and like ssjneo said he doesnt understand that. well i dont either. i would just like the ones i have questions on to be explained i know its a lot. and you dont HAVE to . its just a request.
 
3D Animator and Rigger!!!
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am means Adv Melee, stun time is the time their stuned for after prepunch, just look at the am_xxx names and u can get a idea of what most mean
 
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Make a list of the ones you want explained, Im confused to which ones you wanted specifically.
 
Lost in space
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am_maxextanges : 4
am_mediumrange : 0.900
am_minrange : 0.300
am_prepunch_driftspeed : 280*
am_strongrange : 1.350*
am_struggle_enddelay : 1.500*
cl_aurabend : 1*
cl_drawdiamonds : 1*
cl_gaitestimation : 1**
cl_gg : 0**

i guess those are about it. wish they explained it in the manual.
 
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am_struggle_enddelay

I think thats something to do with the end of the melee struggle, not sure though.

cl_aurabend

looks to me like aura being able to bend if you move..not sure on this though :eek:
 

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