Lost in space
💻 Oldtimer
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- Sep 20, 2003
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hey i was wondering if someone could explain these to me. its mean and a lot but i would greatly appriciate it.
Server Side (default)
am_maxextanges : 4*
am_mediumrange : 0.900*
am_minrange : 0.300*
am_percentblocked : 0.750*
am_prepunch_delay : 0.200*
am_prepunch_delaystruggle : 0.100*
am_prepunch_driftspeed : 280*
am_prepunch_max : 12 (does this mean you can change the max prepunches??)
am_prepunch_maxstun : 6 (and does this mean you can change the stun time???
am_prepunch_mincombo : 3*
am_prepunch_stunperpunch : 0.750*
am_strongrange : 1.350*
am_struggle_arrowtime : 0.500*
am_struggle_enddelay : 1.500*
am_struggle_maxarrows : 6(is this how many arrows show up on the screen?
am_struggle_maxextanges : 2*
am_struggle_startdelay : 0.750*
am_wallstick_canstick : 1*
am_wallstick_maxtime : 2*
am_wallstick_mintime : 1*
am_weakrange : 0.500*
mp_allowsensubeans : 1 (ovious)
mp_allowspectator : 1(ovious)
mp_ceasefire : 0*
mp_characterlimit : 1(i understand this one even though its new)
mp_dbrespawntime : 25(ovious)
mp_gamemode : 0P)
mp_laydowntime : 1.500P)
mp_lockmodels : 1P)
mp_melee : 1(is there like mp_melee 1 2 and 3 cuz i heard you can make it both 1.1 and 1.2 or just 1.1 or just 1.2...)
mp_multipleps : 0*
mp_nomeleehittime : 1 (what happens if you set this to 0?)
mp_plcatchup : 1P)
mp_realteams : 0P)
mp_simplemelee : 0 (aha this answers my mp_melee 1 2 and 3 question)
mp_spawn_invulnerable_time : 4(ovious, but i thought it was 5 seconds)
mp_wishlimit : 0P)
Client Side (default)
cam_xoffset : 0*
cam_yoffset : 0*
cam_zoffset : 10*
cl_3drocks : 0P)
cl_aurabend : 1*
cl_beamquality : 1P)
cl_drawdiamonds : 1*
cl_dusttrails : 1P)
cl_dusttrailslbl : 100* never seen this one before
cl_explosionsmoke : 1 ( i think i know what this one does
cl_forwardspeed : 216* (can you change swooping speed?)
cl_fxquality : 2P)
cl_gaitestimation : 1**
cl_gg : 0**
cl_hightexture : 0P)
cl_himodels : 0P)
cl_motionblur : 1(this is for the combos right?, is this what makes it look all matrixy?)
cl_mp3player : 0P)
cl_smoothflyinganim : 1(whats the difference if its not smooth flying?)
these are the cvars for 1.2 i was wondering what they all ment. well some are ovious but the not so ovious. i put astrics next to the ones that confuse me
thanks for your time if you answer my questions. again i greatly appriciate it. cuz i understand it must be really tireing and boring to do so.
Server Side (default)
am_maxextanges : 4*
am_mediumrange : 0.900*
am_minrange : 0.300*
am_percentblocked : 0.750*
am_prepunch_delay : 0.200*
am_prepunch_delaystruggle : 0.100*
am_prepunch_driftspeed : 280*
am_prepunch_max : 12 (does this mean you can change the max prepunches??)
am_prepunch_maxstun : 6 (and does this mean you can change the stun time???
am_prepunch_mincombo : 3*
am_prepunch_stunperpunch : 0.750*
am_strongrange : 1.350*
am_struggle_arrowtime : 0.500*
am_struggle_enddelay : 1.500*
am_struggle_maxarrows : 6(is this how many arrows show up on the screen?
am_struggle_maxextanges : 2*
am_struggle_startdelay : 0.750*
am_wallstick_canstick : 1*
am_wallstick_maxtime : 2*
am_wallstick_mintime : 1*
am_weakrange : 0.500*
mp_allowsensubeans : 1 (ovious)
mp_allowspectator : 1(ovious)
mp_ceasefire : 0*
mp_characterlimit : 1(i understand this one even though its new)
mp_dbrespawntime : 25(ovious)
mp_gamemode : 0P)
mp_laydowntime : 1.500P)
mp_lockmodels : 1P)
mp_melee : 1(is there like mp_melee 1 2 and 3 cuz i heard you can make it both 1.1 and 1.2 or just 1.1 or just 1.2...)
mp_multipleps : 0*
mp_nomeleehittime : 1 (what happens if you set this to 0?)
mp_plcatchup : 1P)
mp_realteams : 0P)
mp_simplemelee : 0 (aha this answers my mp_melee 1 2 and 3 question)
mp_spawn_invulnerable_time : 4(ovious, but i thought it was 5 seconds)
mp_wishlimit : 0P)
Client Side (default)
cam_xoffset : 0*
cam_yoffset : 0*
cam_zoffset : 10*
cl_3drocks : 0P)
cl_aurabend : 1*
cl_beamquality : 1P)
cl_drawdiamonds : 1*
cl_dusttrails : 1P)
cl_dusttrailslbl : 100* never seen this one before
cl_explosionsmoke : 1 ( i think i know what this one does
cl_forwardspeed : 216* (can you change swooping speed?)
cl_fxquality : 2P)
cl_gaitestimation : 1**
cl_gg : 0**
cl_hightexture : 0P)
cl_himodels : 0P)
cl_motionblur : 1(this is for the combos right?, is this what makes it look all matrixy?)
cl_mp3player : 0P)
cl_smoothflyinganim : 1(whats the difference if its not smooth flying?)
these are the cvars for 1.2 i was wondering what they all ment. well some are ovious but the not so ovious. i put astrics next to the ones that confuse me
thanks for your time if you answer my questions. again i greatly appriciate it. cuz i understand it must be really tireing and boring to do so.