Ok, in ESF now, when you charge a beam attack and fire, you can control where the beam goes (other then Special Beam Cannon) and you can keep the beam going on until you hit something or decide to explode it. And while your doing this, it doesnt cost any ki to keep the attack going. This is not at all how it works in DBZ.
In DBZ, when you shoot a beam, if you want to make it turn directions or explode at your own will, you have to keep putting ki into the beam. After all, a beam attack is really just a ball of ki that is being pushed around by more of your ki. When you stop pushing the attack, the beam tail ends and the beam will keep on going in the last direction it was heading, and it cant be controlled anymore. There are many episodes where you can see this. Just watch any of the Cell vs. Gohan episodes, the Buu fights, even in Dragonball.
I think that in ESF, when you shoot a beam attack, if you let go of left-click, the beam tail should end and you should not have any more control over it, just like how it is in the show. If you want to keep control over your beam, then you need to keep holding down left-click, and pump more ki into it. You should not be able to let go of left-click and still have control over the beam without costing any energy to keep it going.
This wouldnt be hard to put in. ESF already has the animation for a beam with a short tail. When you deflect someone elses beam, it will fly of in some direction with a short tail. Also, this would make beams more balanced because it will now cost ki if you want to keep control over the beam, this will stop people from shooting kamehamehas in the air and trying to draw stuff with the tail (funny stuff to watch), and it would make ESF more DBZish.
What do you guys think? Did I make everything clear?
In DBZ, when you shoot a beam, if you want to make it turn directions or explode at your own will, you have to keep putting ki into the beam. After all, a beam attack is really just a ball of ki that is being pushed around by more of your ki. When you stop pushing the attack, the beam tail ends and the beam will keep on going in the last direction it was heading, and it cant be controlled anymore. There are many episodes where you can see this. Just watch any of the Cell vs. Gohan episodes, the Buu fights, even in Dragonball.
I think that in ESF, when you shoot a beam attack, if you let go of left-click, the beam tail should end and you should not have any more control over it, just like how it is in the show. If you want to keep control over your beam, then you need to keep holding down left-click, and pump more ki into it. You should not be able to let go of left-click and still have control over the beam without costing any energy to keep it going.
This wouldnt be hard to put in. ESF already has the animation for a beam with a short tail. When you deflect someone elses beam, it will fly of in some direction with a short tail. Also, this would make beams more balanced because it will now cost ki if you want to keep control over the beam, this will stop people from shooting kamehamehas in the air and trying to draw stuff with the tail (funny stuff to watch), and it would make ESF more DBZish.
What do you guys think? Did I make everything clear?