Lost in space
- Joined
- Jun 7, 2006
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i just came up with a very good idea that will make the quick throw VERY VERY Intertaining and usefull..
ok here goes....
yea quick throw.. you can throw someone faster but so what... what does it do? the exact same thing as the regular throw but only faster, obviously.
Well my idea.. is to add "Interactive Object around the map" just for quickthrow..
How it works:
when i grab my foe an begin the quick throw.. *interactive objects* in view light up, or stand out some how(possibly blurring everything out except 4 the objects)
these objects can be anything from trunks/cars/pillars/good sized rocks/billboards ect.
and if a player can succesfully and quickly aim and throw someone into one of the targets their could be an animation of the object collapsing onto them as they go into it.
The plus to doing this.. is that when a player is thrown into 1 of these objects they recover at the same speed compared to if they were hit 2 the ground and had no ki to recover.. also being hit into these objects do more damage and while the animation is playing there could be sound, like the character talking, something like, " this isn't going as planned or w/e"
also each object could have up to 3 phases before being destroyed...
phase 1 - perfect condition, phase 2 - medium condition, phase 3 - poor condition.. each phase changes the way the object looks and after phase 3 the object either crumbles or exploads and fades away
ok here goes....
yea quick throw.. you can throw someone faster but so what... what does it do? the exact same thing as the regular throw but only faster, obviously.
Well my idea.. is to add "Interactive Object around the map" just for quickthrow..
How it works:
when i grab my foe an begin the quick throw.. *interactive objects* in view light up, or stand out some how(possibly blurring everything out except 4 the objects)
these objects can be anything from trunks/cars/pillars/good sized rocks/billboards ect.
and if a player can succesfully and quickly aim and throw someone into one of the targets their could be an animation of the object collapsing onto them as they go into it.
The plus to doing this.. is that when a player is thrown into 1 of these objects they recover at the same speed compared to if they were hit 2 the ground and had no ki to recover.. also being hit into these objects do more damage and while the animation is playing there could be sound, like the character talking, something like, " this isn't going as planned or w/e"
also each object could have up to 3 phases before being destroyed...
phase 1 - perfect condition, phase 2 - medium condition, phase 3 - poor condition.. each phase changes the way the object looks and after phase 3 the object either crumbles or exploads and fades away