;DHey yo~ Nice to see you again! Recently I've been working on some new stuff of ESF, but I got these problems below, Please if one of these problems that you can solve, share me the way...:
1. How to set the SwoopSpeed and SwoopTime? (besides native setClientSWOOPTIME( Client, Float:Value ), because my ESF version is not based on ECX, and entity_set_float( id, EV_FL_fuser1, floatvalue) seems to be no use..)
2. How to set the Character Class on the score board? (I know this problem can be solved via editing client.dll, but this way is not that good)
3. How make a round FX that slowly increases the scale?
4. I'd like to make more stories in the ESF, so please let me know if these words are as genuine as an English speaker:
Vegeta: hehehe...I know how do I do to kill you! Only blow you to pieces can kill you!
Buu: en? emmm?....
Vegeta: Good-Bye, Bulma, Trunks.. and Kakarot...
Buu: awwwwww....
Vegeta: Haaaa~~~ BOMB!
This is the video, I'm just going to put the subtitles up for the Story mode:
[video]https://youtu.be/RAjXBc-p9VA[/video]
Thank you guys!!!!very very very much!!
1. How to set the SwoopSpeed and SwoopTime? (besides native setClientSWOOPTIME( Client, Float:Value ), because my ESF version is not based on ECX, and entity_set_float( id, EV_FL_fuser1, floatvalue) seems to be no use..)
2. How to set the Character Class on the score board? (I know this problem can be solved via editing client.dll, but this way is not that good)
3. How make a round FX that slowly increases the scale?
4. I'd like to make more stories in the ESF, so please let me know if these words are as genuine as an English speaker:
Vegeta: hehehe...I know how do I do to kill you! Only blow you to pieces can kill you!
Buu: en? emmm?....
Vegeta: Good-Bye, Bulma, Trunks.. and Kakarot...
Buu: awwwwww....
Vegeta: Haaaa~~~ BOMB!
This is the video, I'm just going to put the subtitles up for the Story mode:
[video]https://youtu.be/RAjXBc-p9VA[/video]
Thank you guys!!!!very very very much!!
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