Moving with Sonic Speed
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Pride a game is only worth what you are willing to pay for it, and a lot of people think WoW is a great investment at fifty dollars, but maybe when it's hit the $100 mark it starts to feel expensive, or people who play it closer to $150 (about 8 months or so including the first 30 days free) and realize that they could have in that same time purchased multiple less expensive games and had more variety. People make a big deal out of it being free because it's just one less issue to worry about. You don't lose money from putting down the game and your character is persistent regardless, yadda yadda.
As far as "paying to support the game industry" that just sounds foolish. The rest of the game industry is doing just fine without re-charging for 1/3rd of their games every subsequent month. Guild Wars has servers to maintain, fine, but you are blowing it out of proportion and taking it out of context to say too many players will make them collapse on themselves. Guild Wars isn't a persistent world, it's a little bit closer to battle.net's scheme of taking groups of people and putting them in their own missions without thousands of people being accounted for running around them. The strain is not as epic as a massively persistent world filled with people, so I don't see them having a tremendously horrible time keeping the servers happy. Besides, I keep hearing about these 6-monthly new installations that may charge us for continuations of the story or game or something like that, and if they start doing that, that will be a meager but effective source of income to revamp the servers once in a while. Regardless, if you did play the game for a few months and it crashed and ended all of a sudden due to lack of funding, you've still gotten your $50 out of the game or maybe more, so it wasn't a terrible investment. Nobody expects their WoW characters to follow them forever. Nobody here is going to turn 80 and still be using their character, sooner or later you put down the game and all the work you spent on it, so I would discount arguments about disappointment if something horrific somehow happened to Guild Wars over time.
The game is fun, the PvP has enough variation, and the skill system is tactical enough to justify a purchase for people who are interested in a kind of Diablo 2-WoW crossbreed with a story.
As far as "paying to support the game industry" that just sounds foolish. The rest of the game industry is doing just fine without re-charging for 1/3rd of their games every subsequent month. Guild Wars has servers to maintain, fine, but you are blowing it out of proportion and taking it out of context to say too many players will make them collapse on themselves. Guild Wars isn't a persistent world, it's a little bit closer to battle.net's scheme of taking groups of people and putting them in their own missions without thousands of people being accounted for running around them. The strain is not as epic as a massively persistent world filled with people, so I don't see them having a tremendously horrible time keeping the servers happy. Besides, I keep hearing about these 6-monthly new installations that may charge us for continuations of the story or game or something like that, and if they start doing that, that will be a meager but effective source of income to revamp the servers once in a while. Regardless, if you did play the game for a few months and it crashed and ended all of a sudden due to lack of funding, you've still gotten your $50 out of the game or maybe more, so it wasn't a terrible investment. Nobody expects their WoW characters to follow them forever. Nobody here is going to turn 80 and still be using their character, sooner or later you put down the game and all the work you spent on it, so I would discount arguments about disappointment if something horrific somehow happened to Guild Wars over time.
The game is fun, the PvP has enough variation, and the skill system is tactical enough to justify a purchase for people who are interested in a kind of Diablo 2-WoW crossbreed with a story.