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ftp://ftp.guildwars.com/movies/gwn-ingamecinematic01.zip
I don't know if any of you have seen, or even heard of it. But Guild Wars: Nightfall is expected to hit stores October 27th. Or if you preorder, then september 15th.
Much about Nightfall is still a mystery. But there is a little information on it. We know the two new GW classes are Dervish and Paragon. Not impressed? Let me explain:
Dervish: My personal favorite. It allows you to temporarily transform into a God, giving you special powers, such as immune to certain nerfs, such as conditions,, hexes, damage, and energy denial. Awhile back there was a PvP free trail of sorts, where you could "test out" these classes. During that time, the Dervish were unstoppable. Very unabalanced. Hopefully that's been fixed, because everytime you casted a spell, added or removed a condition, or did much of anything you were healed for a certain amount, so you always were recieving a lot of health. Thus unstoppable. I never died as a Dervish. They wield sythes, and do AoE damage. So they are close range, and attack multiple targets at once.
Paragon: Not as impressive, it's more of a support character, they can deal damage, while keeping people alive, and shutting down enemies, a mixture of the Mesmer, Ranger, and Monk. They wield spears, so they do ranged damage. I tried the paragon during the PvP special event, but wasn't as impressed, but would deffinately be good for added healing.
As most who have tried out Guild wars know, that Prophecies (the first campaign) was mainly PvE based, with a little PvP in there. Factions was more PvP based, in fact, it was entirely PvP based.
It's said that nightfall will be PvE based, and from what I've played and seen and read, it seems like it's going to be a very very good game, whether you like GW or not. If you want more information, www.guildwiki.org has a lot of information on it. Along with pictures and stuff. Fantastic looking game imo.
Also, incase you're wondering, just like Prophecies and Factions, Nightfall will be a stand alone game. So you don't need the first two to play.
:edit:
if you're too lazy to look at guildwiki:
I don't know if any of you have seen, or even heard of it. But Guild Wars: Nightfall is expected to hit stores October 27th. Or if you preorder, then september 15th.
Much about Nightfall is still a mystery. But there is a little information on it. We know the two new GW classes are Dervish and Paragon. Not impressed? Let me explain:
Dervish: My personal favorite. It allows you to temporarily transform into a God, giving you special powers, such as immune to certain nerfs, such as conditions,, hexes, damage, and energy denial. Awhile back there was a PvP free trail of sorts, where you could "test out" these classes. During that time, the Dervish were unstoppable. Very unabalanced. Hopefully that's been fixed, because everytime you casted a spell, added or removed a condition, or did much of anything you were healed for a certain amount, so you always were recieving a lot of health. Thus unstoppable. I never died as a Dervish. They wield sythes, and do AoE damage. So they are close range, and attack multiple targets at once.
Paragon: Not as impressive, it's more of a support character, they can deal damage, while keeping people alive, and shutting down enemies, a mixture of the Mesmer, Ranger, and Monk. They wield spears, so they do ranged damage. I tried the paragon during the PvP special event, but wasn't as impressed, but would deffinately be good for added healing.
As most who have tried out Guild wars know, that Prophecies (the first campaign) was mainly PvE based, with a little PvP in there. Factions was more PvP based, in fact, it was entirely PvP based.
It's said that nightfall will be PvE based, and from what I've played and seen and read, it seems like it's going to be a very very good game, whether you like GW or not. If you want more information, www.guildwiki.org has a lot of information on it. Along with pictures and stuff. Fantastic looking game imo.
Also, incase you're wondering, just like Prophecies and Factions, Nightfall will be a stand alone game. So you don't need the first two to play.
:edit:
if you're too lazy to look at guildwiki:
quildwiki said:Previews provided during E3 expo (see external links) as well as screenshots and the PvP preview show the use of a North-African theme, with landscape, architecture, art, and creatures inspired by Africa/Arabia as well as ancient Egypt, Rome, Greece, and other historic cultures of the North-African/Arab/Mediterranean region.
From the Press Release on the Prerelease Bonus Pack:
Guild Wars Nightfall takes place on the continent of Elona, Land of the Golden Sun. [...] In Guild Wars Nightfall, Elona has fallen under the shadow of an evil, outcast god. Against the encroaching desolation of an infernal realm, the people of Elona will need more than a hero to save them, they will need a hero to lead them ... for nightfall is at hand.
[edit]
Features
Only features that are officially announced by ArenaNet will be posted here!
* 2 new Professions:
o Dervish - "a scythe-wielding holy warrior"
o Paragon - "guardian angel of the Elonian people"
* From Press Release August 24,2006:
Guild Wars Nightfall introduces new customizable Heroes who level up, follow player instructions in combat, and use skills and equipment of the player's choosing. These Heroes will follow the player through savage coasts, ancient monuments, and poisonous deserts during an epic story that spans twenty missions and hundreds of quests. And for the ultimate one-on-one challenge, competitive players can choose to enter the new Hero vs. Hero Battles, where they group with a custom team of Heroes and fight against other players from around the world and their customized groups of Heroes.
guildwiki said:The Dervish armor will consist of robes, which include bracers for the hands and hoods which symbolize their humility to the gods.
From what was seen during the PvP preview, the Dervish will be a close range fighter wielding a scythe capable of hitting multiple opponents and utilizing enchantments to deal damage, cause conditions, and protect and heal itself. Many of its abilities strike multiple foes, allowing it to be a fierce combatant on the battle field.
The Dervish will also have the ability to temporarily transform into 'the physical embodiment of a god'. This consists of 5 Elite Form skills, each referring to one of the five Gods of Tyria.
guildwiki said:Paragon is a word which is used to describe anything which is a model of excellence, representing an unequalled ideal of its kind.
Images of the Paragon show that they have been given an angelic appearance with white and gold armor. Their armor is reported to often have wings etched into the back. They wield spears, which are ranged weapons, as well as using shields, which are tied to the Command and Motivation attributes.
The Paragon is a ranged support character, who buffs teammates and helps them combat conditions, while throwing spears at range. The Paragon may use shouts and chants to buff their teammates.