Goku

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Body looks nice, but i think you should give him a mouth, the face
just looks stupid without a modeled in mouth, since every other
detail is modeled in. By the way, whats the poly count?
 
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poly count is 1580, the face has been bugging me so I think i'll add a mouth
 
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That actualy looks nice... BTW Welcome to the forums :)
 
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Trowa said:
poly count is 1580, the face has been bugging me so I think i'll add a mouth
Nice. And good luck with the mouth.
 
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Trowa said:
i'm a really bad skinner
Its better than I've ever done. >_>
And for a less spamfull post , the arms could flow a bit better .
 
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The arms are a bit pop-eye ish, but, I suppose that's alright. Would be nice to see a rounded and smoothed version of your model.
 
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@ Emhilradim: that IS the smooth version of the model.

Welcome new dude!
i would actually be interested to see some wires/flats of it. if thats ok? it looks good, a few proportional errors with the arms, but nothing major. as for the lips, you can make a set of lips using 8 quads (four each side if your mirroring) post a close up of the face, either flat shaded or with a wireframe, and ill draw over to show you the polyflow :)
 
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my two crits are to scale down the part where his blue wrist band meet his hand, and to make his bicepts longer. great job btw
 
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yeah i hadn't really noticed that before i took that render, it just looked a little odd with the spikes going diagonally when i was making the hair
 
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well its been a while and i've been busy but heres my new goku.
I gave him a better defined face mainly, i'll probably redo the biceps then skin him.....hopefully :laff:



up to 1709 polys, i can probably lose 100 of them easily enough tho, heres a wireframe
 
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that looks nice. can i see its wireframe? btw how many polies is it now
 
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Just so you know, polycounts really should be given for how many triangular polies it is, not quadrilateral poligons.

You've got some good work there, but you definately need to work on edge looping the musculature and the fabric.
I'm not a fan of the hair, but Goku's hair is so unrealistic to begin with it's difficult to get a realistic look at every angle.
 
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I did give the polycount in tri's >_>
anyway I changed the arms, how do they look?

 
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great model but he looks like he is leaning forward too much as you can see in the side pic

also will you be making an SSJ model to go with it ?
 

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