I was about to say, while a good idea on paper and seemingly a nice touch animated hair, especially the type that has many moving parts can end up looking quite goofy... so personally I dunno about that.No Tress-FX just Darkthoot's animation skill. Tress FX would be kinda demanding and it's not that easy to include in a game.
You must be the only person who doesnt like it.Already seen on few occasions that you guys overuse normal/bump/displacement maps. Don't want to brag too much but there should be a boundry between "can" and "should". Don't run me over now ; just trying to maybe help with criticism
Here example there is overuse on trunks boots. They look like they've been made of stone. Second thing is that its useless to even use so much on boots when in gameplay you wont even notice if it has more detail then just simple shading