gohan normal/ssj/ssj2 wip

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i started working on these models the other night, and this is what i have so far,

Normal smooth shaded and flat shaded

http://www.freewebs.com/gohanwip/gohan1.jpg
http://www.freewebs.com/gohanwip/gohan2.jpg


ssj 2 smooth shaded and flat shaded

http://www.freewebs.com/gohanwip/gohanssj2smoothshaded.jpg

http://www.freewebs.com/gohanwip/gohanssj2flatshaded.jpg


C&C welcome

P.S. these links are from freewebs, so you might need to copy and paste the links into your browser.

hope you like

(am not to good at modeling hair, so sorry about that)
 
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Im sry but this is the Uglyst Gohan i ever saw! Not because the hair loock ****y because The model Looks as a boxy fat boy! Its reallybad! recreat it!
 
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I've seen worse >.< .... Tryforce. As a modeler yourself, you should know, those words will not help SN in anyway.

Try to use some refs. Especially davidskiwan's. They're in the stickies.The lower you go, the baggier the pants should be. Also, the hair's quite good, it's just a little messy.
 
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thanks coctre.

i will take a look in there in a sec.

i will fix the pants, and i will make the hair better.
thanks
 
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coctre said:
Tryforce. As a modeler yourself, you should know, those words will not help SN in anyway.
QUOTE]

well...I think ur right...

Ok my critz:
He Got no muscles at his arms....
He looks boxy!
He got no muscles overall...
And as uu said the hair is bad by urself... i think u really need to do it again! The leegs looking bad too...But only the pants and the hands are ok! ^^
 
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ok thanks TryForce thats better, now i understand what you mean,

the reason everything looks so boxy (aka the pants and top)
is because its very low poly (around 690polys without the head and the hair)

i new the head and hair would tkae alot up so i made that low poly, but yes i will redo the arms but when i put a temps skin on the pants, they look really good,, plus i will make them more baggy
thanks
 
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Well np!
But Its nice that u are looking at the Polys...But its useless if u don got done a good job! Maybe u can try to make a art model (Wich goes over 2000 or 5000 polys)
But Ull see if u would skin the model ull see how bad the skin will match to the model ^^
 

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