EVM goku version 2.0

New Member
Joined
Nov 24, 2002
Messages
598
Best answers
0
S'alright but it has room for improvement in the feet and in the hair. Maybe some in the chest, you should try and define the blueundersirt again but make it not so flat, also the polies near he knees look kinda funny.

But good anyways, better than some of my crud hehe
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Jun 17, 2003
Messages
3,397
Best answers
0
Location
California
*jumps up and down* Dude, i love that goku! If i were you, i would make me skin it :p
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
uh o, I'm having some problems opening my goku model. I fixed the feet, and I defined the blue shirt a bit more, but the problem is that I can't open it in max. It keeps crashing my max before I open it. However, I did skinmap it already, and I did apply a blue checkered skin to see if it stretches badly, and it doesn't. I'm gonna keep trying to see what's wrong. My max opens all other files except the goku model.
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Jun 17, 2003
Messages
3,397
Best answers
0
Location
California
ahh, i see, you didn't shut down your computer correctly :p
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
hate to revive dead threads, but this is an update. I'm still depressed that I can't open up my better lower poly goku, but I gotta face the facts eventually. This might not be as good, but the poly count is still lower, and I still got his arm.

polycount 1889

<img src="http://esf-ta.com/mightnotbelowpoly.jpg">
 
New Member
Joined
Sep 8, 2003
Messages
635
Best answers
0
looking alright, head looks too stretched from the side view though
 
New Member
Joined
May 18, 2004
Messages
520
Best answers
0
Hehe, "you get the number of that lawnmower goku?" -_^

His head, like toast said, is very wrong from the side. I'd do a drawover here but i'm too lazy, so instead make a sphere the size of goku's head on top of his neck and see how your face+hair cuts through the top of it. Then edit your mesh so it goes over and around your sphere. Right now it looks like goku was born with a bone disfigurement, no offence :p
 
Senior Member
💻 Oldtimer
Joined
Oct 21, 2003
Messages
2,706
Best answers
0
lookin good, heres a drawover:



Some of ur proportions are a bit wrong, my drawovers keep comin outta crappy cause my tablet is like broke or something, so i gotta do these with a mouse.....but i hope it helps.
 
New Member
💻 Oldtimer
Joined
Nov 1, 2002
Messages
1,496
Best answers
0
Top 10 worst goku models from the ESF forum.

>_>

Its that bad man, so many poly problems, porportions, misplaced shadowns, its just, yuck, even the best drawover can fix this model.
Im very sorry man but i would just say redo it.
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
okay, I'll just redo it then. I guess nuttzy was right, there is no fixing for this model.
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
Okay, let's not start a flame war.

This is the start of the new goku. Any critz?

polycount 412

BY the way, this is SSJ3

<img src="http://esf-ta.com/gokuprogress.jpg">

and here's the flatshaded for crtiz on the polyplacement.

<img src="http://esf-ta.com/flatshadedgoku.jpg">
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Jun 17, 2003
Messages
3,397
Best answers
0
Location
California
zeldalink said:
smo's esf goku was and still is great so stfu
Well, that was mean, you can't make me like or dislike thing.

ONT: Whoa majinzgohan, thats the best i seen yet, just fix the face >_<
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 23, 2003
Messages
3,913
Best answers
0
Location
Texas
MajinZGohan said:
okay, I'll just redo it then. I guess nuttzy was right, there is no fixing for this model.
heh, i meant that only in the capacity that it would be easier to start over than to edit the model, not that it was completely screwed,
 
New Member
💻 Oldtimer
Joined
Dec 10, 2002
Messages
1,434
Best answers
0
looks realy good man just make the lips smaler and ill make a drawover for you when i get back home
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
Problem, I don't think I did the legs correctly, anyone know how the legs should be built for the best deforming.

<img src="http://esf-ta.com/gokumodelprogresslegsflatshaded.jpg">
<img src="http://esf-ta.com/gokumodelprogresslegs.jpg">
 

Users who are viewing this thread

Top Bottom