EVM + ESF = Ultimate game

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Alright. Maybe a stupid suggestion but I just read a topic on evm's forum. It was a moderator of evm. He thought of why not fusing the evm team and the esf team for faster releases and an easy way to get the code done for more transformations (evm already has them). Their ideas are verry good and from the esfteam too so why not fuse????? :laff:
 
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Why don't they ask the ESF team? ESF's dev team doesn't have openings, and I feel their quality work is always of higher quality than EVMs. So I'm personally not for this, but nothing stops them from contacting the dev team.
 
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alright I think you're right about that because evm has a lot of bugs but I think with the help of the esf team the can easely solve them.
 
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Or, they can do their own code with less bugs, and probably better as well. Cuc is right, ESF team's work is better all around. It's a bad idea, IMO.
 
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d_wuite said:
Alright. Maybe a stupid suggestion but I just read a topic on evm's forum. It was a moderator of evm. He thought of why not fusing the evm team and the esf team for faster releases and an easy way to get the code done for more transformations (evm already has them). Their ideas are verry good and from the esfteam too so why not fuse????? :laff:
Why is it that every one thinks a larger team would produce faster? There is a certain optimum of people working on one game, in order to not loose time communicating with too many members. I think we kinda reached that optimum right now (although we could use another animator). Besides, it's not that much work putting in a few extra characters with some standard fx. The main challenge lies in balancing this, adding attacks and creating new great looking transform fx and animations.
 

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