Not quite sure what you're really asking for? Do you want a ESF character model in CS?
ESF is not designed for CS so its not straightforward.
The character models in ESF are drastically shrunken compared to normal HL mdls, so the animated skeleton cant just be simply copied. I'd imagine you would have to manually rescale and rig the model with a CS skeleton.
You would likely have to
- export the skeleton and sequences from a basic CS mdl.
- import the standard CS skeleton to the new project and then manually rig vertices to each joint.
Then compile with those animation sequences, test and finetune etc.
The alternative is creating all the animations CS requires for an existing skeleton assuming your project has its original ESF skeleton (lot of effort, and may have bone and attachment conflict issues)
(My knowledge on this is limited to Milkshape3D era)
Well now i have another problem. I joined vertexes with joints, then i copied all the sequencies and references from normal cs 1.6 model, and when I try to compile qc file milkshape crashes.. any ideas?
The whole point was to use a default skeleton and animation sequences made for it. If youve rigged the skeleton to your new model well and compile it all then you should have a working animated model. Something has to be wrong with your qc or assets somewhere.
It could be a typo, wrong bone names, or missing bodygroup or submodel for example. Sorry I cant be sure exactly without seeing it more directly.