Esf 1.3 goku ssj3 problem

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Hy! I am trying to put to ssj4 goku an ew hair, because i hate his original hair, but i get this error http://youtu.be/0ByWgnTPBGA
Even if i just make his original hair a little bit longer and then compile it like in the video above, i get that error.
Does anybody know how do i fix it ?
 
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why not just screenshot your error instead of making us watch you edit a model?
 
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Sorry, i just thought with a video i could explain the problem better
Here is a screenshot http://img560.imageshack.us/img560/8709/v9zr.jpg
By the way who exactly i have to give credit for the model after i'm done editing it?
Is it ok if i say Esf-team and put a link to this forum ?
 
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Does nobody know how to fix that error?
Sorry for double post, but i'm trying to fix that error for 2 days...
 
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Does nobody know how to fix that error?
Sorry for double post, but i'm trying to fix that error for 2 days...
Your HL verification failed.

We can't give you support. Sorry.
 
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Geez guys. The verification thing is for ESF ingame support only, not stuff like modeling support >.>

In any case i cant even make out what the error is in that picture. As in its to blured for me to even read it.
 
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Nice suggestion Obama (Deverz), you really are a Jesus to the country.
 
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Seems like a naming issue with one of the bones from the looks of what the error says. But im no modeler.
 
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The hair looks terribly straight-long. His hair doesn't have to be much more bigger though. The guy who's taking good care of the Goku model sure knows what he's doing.

I know, why don't you make another model like Nappa. Nobody isn't work on him right now or king cold or maybe Mr. Satan.
 
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The hair looks terribly straight-long. His hair doesn't have to be much more bigger though. The guy who's taking good care of the Goku model sure knows what he's doing.

I know, why don't you make another model like Nappa. Nobody isn't work on him right now or king cold or maybe Mr. Satan.
Stay relevant to the thread. He is asking for help on how to solve the error.
 
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Doublecheck that the QC file uses the same bone names as the reference SMD you exported.

ie where it lists the bone controllers, the hitboxes, and attachments. Also check for events among the animation sequences too (the autopunch has one such event iirc).

#EDIT
Your reference model and your animations must share the same bones (in name or structure). If any/all your animations are using a different skeleton than your reference SMD, you're gonna have a bad time. If it is just this single animation which is causing problems, you could remake and export that animation SMD (or in this case it might also be simpler to delete the solarflare animation from the QC file), and try compiling again.

Trying to mix and match different models from different people is futile if you do not overstand the MDL format or Milkshape.
 
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Pretty sure ESF works with CS 1.6, which he has. Correct me if I'm wrong, however.
ESF only works with HL. The confussion possibly comes from people who download pirated CS and are able to play ESF with that, without realizing that pirated CS comes with pirated HL.
 
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Enough about what ESF works with and what not. Stay on topic or i start acting like a mod.
 

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