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After browsing around GameSpy for about half an hour, I noticed the term "episodic content" and/or "episodic releases" being mentioned in a good majority of games still in development. It would seem that a lot of companies want to take the same approach as VALVe did (I don't know of any companies that do the same, before VALVe).
The up-side to this is that it seems to cut production costs and allows the developers to judge how the next episodic release should turn out in regards to how the previous one did.
Discuss!
The up-side to this is that it seems to cut production costs and allows the developers to judge how the next episodic release should turn out in regards to how the previous one did.
Discuss!