Active Member
✔️ HL Verified
💻 Oldtimer
- Joined
- Oct 27, 2004
- Messages
- 2,462
- Best answers
- 0
When I first heard about ESF, I thought it was like an action MMORPG and that I'd be seeing gigantic power struggles in the far distance between the two most powerful players.
I think ESF could use some little effects to point out when certain people are strong. They have larger explosions and bigger scouter dots, but I think more can be added for a better DBZ feel.
1) Melee clashes. I think that white ring that appear when you use basic melee should grow larger at certain PLS. I also think a small screen shake should happen when hitting/getting his by a strong attack by a high PL player. I really do not know too much about the melee, so I can't add much.
2) Beams. I think lightning should appear on generic beams after a certain PL. Also, beams that are dramatically more powerful than their target should vaporize them and keep going, instead of exploding. Also, perhaps bigger beam heads to be proportional to the user's pl?
3) Powerstruggles. If the beam head size increases, that means the power struggle center will be large. At the center, if it really is a powerful struggle, rocks should float, lighting near the area, and perhaps even the entire stage dims a little.
4) Transformations. I think when a person reaches his highest transformation for the *first* time (or just for select characters), the entire stage should dim so the whole server knows that player reached that amount of PL.
I think ESF could use some little effects to point out when certain people are strong. They have larger explosions and bigger scouter dots, but I think more can be added for a better DBZ feel.
1) Melee clashes. I think that white ring that appear when you use basic melee should grow larger at certain PLS. I also think a small screen shake should happen when hitting/getting his by a strong attack by a high PL player. I really do not know too much about the melee, so I can't add much.
2) Beams. I think lightning should appear on generic beams after a certain PL. Also, beams that are dramatically more powerful than their target should vaporize them and keep going, instead of exploding. Also, perhaps bigger beam heads to be proportional to the user's pl?
3) Powerstruggles. If the beam head size increases, that means the power struggle center will be large. At the center, if it really is a powerful struggle, rocks should float, lighting near the area, and perhaps even the entire stage dims a little.
4) Transformations. I think when a person reaches his highest transformation for the *first* time (or just for select characters), the entire stage should dim so the whole server knows that player reached that amount of PL.