Elder Scrolls V? **** that ****, this is even better. (Mass Effect 3)

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I'm waiting for the zero punctuation review
 
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[video=youtube_share;MBUb5sXyuLk]http://youtu.be/MBUb5sXyuLk[/video]

I thought this scene was so well done, sad we didn't see more, I'm also glad we didn't have the usual trope, they did something different.
 
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Yeah, except for the part where he jumps off a ******* underground cliff, and makes it back to Shep 5 seconds after Shep makes it to the ship.
 
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Hey.

I was happy.

I'm sick of seeing someone "hold them off" and die every ******* time in almost everything, only to have them come back sometime at a later date and "WOW, YOU're ALIVE!" us, kind deal. This was immediate and I felt satisfied. I'm sick of "I'll stay back and hold the line" when enemies aren't even that bad, or there's only 3-4 of them, and they overwhelm the one guy remaining, and there is usually no reason for us to have to leave someone to hold them off, it's just to create an epic scene.

Him surviving made it not that cliche and set it apart from other stories, which made it a little more unique.
 
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It made it even more cliche. He tackled things capable of killing you in two hits off of a cliff, and managed to get back to the ship at almost the same time as you. I would much rather he have died than some of the other guys that do for seemingly no reason.
 

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Kind of spoilers, but I have a question for people who might have beat the game or at least gotten past the point I'm at.

I'm at the Quarian / Geth part of the game right now. I just met up with my buddy Legion and got back to my ship, where I promptly punched the admiral and told him to get the **** off my ship. Am I now not going to be able to get the full support of the quarian fleet because I told that guy to **** off? If the answer to this requires spoiling that part of the game, then forget I asked. I was hoping to broker a peace between the quarians and geth and have them both fight with the aliance.
 
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sub, no worries, its meant to be like that, just remember to save game, soon enough you will have to choose two paths
 
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Not necessarily spoiler material, as not much is covered. Your decisions in ME2 weigh heavy, I had 5 out of 7 points, one more mistake would have cost me the peace effort and my decisions did diminish the TMS score I received from the war assets.

Geth vs. Quarians
In order to achieve peace between the two races, you need to get 5 to 7 points. These points are based on your ME2 and ME3 decisions. If you have 4 points or below, you cannot achieve peace.

-Rewrote the Heretics (0 points)
-Destroyed the Heretics (+2 points)
-Tali is NOT exiled (+2 points)
-Tali has been exiled/You did not do the Loyalty Mission (0 points)
-Resolved Legion/Tali conflict either using the Paragon or Renegade options (+1 point)
-N7 Mission: Save the Admiral on Rannoch in ME3 (+1 point)
-N7 Mission: Destroy Geth Squadron on Rannoch in ME3 (+1 point)
-Completed Legion's Mission in ME3 (or no peace)

You will need a HIGH reputation for the peace talks. If you rewrote the heretics in ME2 BUT achieve peace, you will gain more war assets, but there'll be less Quarians. Also, if you rewrote them, you will face more geth than people who destroyed them, in which they'll face less geth.

Reputation needs to be at the highest notch on the bar at minimum, otherwise you will not be able to talk down the Quarian Admirals. You need to let Legion upload reaper code and stop the Quarians from destroying themselves by making them stand down.
 
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Also, if anyone wants to add me for multiplayer, my Origin ID is MeDiebytheSword. I'm going to crank up my GR before I attempt the assault on Earth.
 
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Looks like I'm going to achieve peace by the skin of my teeth.
 
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Looks like I'm going to achieve peace by the skin of my teeth.
That's pretty much how most people got it. Everyone else got the genocide/suicide solutions. Needless to say, if you like both Legion and Tali, you better save both of their races and not one or the other.
 
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I started playing mp, and got to lvl 12 as a soldier. I think I'm going to try Vanguard or Infiltrator, because it gets boring very quickly, even when we're winning.
 
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Finished the game last night.
I actually was a bit disappointed that no one died along the way. I thought it was a side effect of playing a paragon Shepard and just being a general good guy. The whole experience felt a bit cheap as a result. An example for that was grunt surviving his little ordeal.
on a side note, I didn't feel like that after finishing the suicide mission in ME2. That felt rewarding that I could save everyone, here the whole experience was too stretched out for that feeling.

So I goto work and a mate of mine finished the game too, telling me how (main cast) people actually died along the way. Not just a few, no, pretty much everyone can die. Makes me want to replay the game just for that experience.. just need to find out how.
I reckon the game will be a lot more immersive when people you care about actually die.

In the end I chose to control the reapers. My first choice was the whole organic/synthetic merge thing but while moving (as you know very slowly ;)) towards the option. I thought about it a bit more and changed my mind. I didn't think it was up to me to decide on such a life changing choice for trillions of people in the galaxy, so my next choice was revert everything back to a state before the reapers entered the stage. The idea was to make civilization figure it out on it's own. Can't say the ending thrilled me too much. :(

As far as gameplay goes, it's a whole lot better then the previous games. Felt faster and the zones generally smaller, which I consider a good thing. (The ME2 mission were climb up a skyscraper in the thane recruitment mission was absolutely horrible) Adept as a class was harder, yet simpler in play style/choices. I should really try the other classes too I suppose.

The whole game really captivated me too.
As said before I always use paragon options, however during the coup in the citadel with Udina, I got pulled in such a way that when I saw Udina going for the gun, I just instantly went for the suddenly appearing renegade option.. I really had a what the **** did I just do moment after that. (Crazily enough it seriously stopped me for a few minutes to reflect on how people can react in such situations.)
Having experiences like that in a game just makes it amazing.

All in all, it was just an absolutely amazing game. Definitely one of my new favorites.


ps, I bet it's pretty big, but is there some sort of list or site about possible variations due too the choices you make in game?
 
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I actually was a bit disappointed that no one died along the way. I thought it was a side effect of playing a paragon Shepard and just being a general good guy. The whole experience felt a bit cheap as a result. An example for that was grunt surviving his little ordeal.
Are you kidding me? Mordin, Thane, and Legion all die over the course of the game!
 
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Yeah, I worded that line bad. It was supposed to be something along the lines as hardly anyone died. Me and my silly absolutes.
I was actually sad when Mordin started humming the part of his opera mentioned in ME2, secretly hoping he would somehow make it.
 
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Well I'm screwed. Pretty sure I converted the Geth and all that, I'd be lucky if I had 1 point.

This sucks, it's just like when I had to decide to save a Turian colony or get the Volus bomber guys, I heard there is a choice to get both, but I guess due to my Paragon / Renegade points not being completely even with each other, I had to chose one, and I chose the Turian Colony...which gave me no War Assets, I was hoping it would, but oh well, I later read the Volus bombers give you -70- more War Asset thing.

Probably edit my Galactic Readiness to 100% with one of the editors out there anyways, or else everything only counts for half.
 
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For **** sake. Spoilers, man. What's your problem?
 
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In ME3, it is not your P/R score that affects things like that, its your Paragon, Renegade and Reputation points combined that does. Prozac, if you want more people to die, you can play from scratch without an import or you can not get too many loyalty missions done in ME2. That will drastically alter your game. For instance:

Major Kirrahe and Thane can both die in ME1 and ME2 respectively, and both will work to interfere with Kai Leng's assassination of the Salarian Councilor, if you have neither of them alive it is not hard to imagine what might happen.

And that's just one off the top of my head.
 
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This is for those who are stuck with <4k EMS, don't want to play MP, or for other various reasons. It doesn't matter to me, and I don't care. The whole process will only take a minute, and it's very simple:

-Create a new save file in your career separate from your others that you can edit with, or back up your saves. Always a recommended precaution.
-Dowload Gibbed's Mass Effect 3 Save Editor (the one I used was build revision 22)

I'm sorry, I won't provide a link because I would then be accused of giving you a virus or suspicious link. It's your job to get a clean version of the save editor.

-Unzip/unrar, open "Gibbed.MassEffect3.SaveEdit"
-click Open
-find the career and save file you want to edit, click load bottom right
-you will see a blank Player tab, this is normal
-click Raw
-scroll all the way down and you will see a line "Player", click it
-scroll down and look for a line that says "GAWAssets (Collection)", click it
-all the way on the right you will see "..." button click it
-new window opens, 1st value highlighted is 0 on the left, on the right "Id 173" and below that "Strength" and a number
-click/highlight the number and add zeros to it
-click save, new save file

In game this war asset is under the Alliance as Alliance 5th Fleet. Here is an in game screenshot for you all, showing that the game has recognized the new value:


For anyone who wants to have to not worry about the Readiness % going down. Basically overwhelming War assets, despite 50%.
 
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