I dunno if its a good Idea or not but here goes.
Lets say you melee someone into a wall and they recover. However when they hit a big cloud of dust arises and blocks the view of the guy and covers the guy who was hit. Now the lock on square doesn't lose lock but instead it locks onto the Dust (since it will be somewhat big) until the enemy can be seen again. Maybe also do the same for kiblast/blob, and create a increasing cloud of dust as the blob grows or something distorting view of the opponent.
Also if being melee'd into the side of a building it would be nice to have glass drop to the ground. The building doesn't have to show damage but it would be nice/cool if glass fell to the ground after the impact.
Lets say you melee someone into a wall and they recover. However when they hit a big cloud of dust arises and blocks the view of the guy and covers the guy who was hit. Now the lock on square doesn't lose lock but instead it locks onto the Dust (since it will be somewhat big) until the enemy can be seen again. Maybe also do the same for kiblast/blob, and create a increasing cloud of dust as the blob grows or something distorting view of the opponent.
Also if being melee'd into the side of a building it would be nice to have glass drop to the ground. The building doesn't have to show damage but it would be nice/cool if glass fell to the ground after the impact.