Dragonball Z: Budokai Tenkaichi

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dude, it has orange skin
I was right :p

That Super #17 model looks great, can't wait to play as him. He had three or four unique attacks so they all better go in or i'll be angry :O

Also, looks like the 'destructable environment' is the buildings.
 
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You cant tell that for sure. caus eyou didnt seen all extra skins from the chars,yet
 
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What I meant is it isn't 'destructable terrain' anymore than HL2's breakables are. Show me a video of proper Budokai Tenkaichi geomod action, Red Faction style.

That means blowing holes in the map wherever you want, not just special things can be destroyed.
 
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i think he was refering to the black suit, shoulderless vegeta armor.

yes, its cool.

i want this game.
 

DMW

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Revitalized prince is right that suit isnt in B3,i think that the terrain will be destroyable,i saw a video where a guy using janemba was flying through rocks and the were all breaking.I think only certain attacks will destroy terrain,not only certain terrain can be destroyed.
 
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DMW said:
Revitalized prince is right that suit isnt in B3,i think that the terrain will be destroyable,i saw a video where a guy using janemba was flying through rocks and the were all breaking.I think only certain attacks will destroy terrain,not only certain terrain can be destroyed.
I saw it too. But those were rocks and boulders, they weren't part of the ground. They were objects, specifically designed to be destroyed. I don't know if you've ever played Zone of The Enders 2, but it has similar destroyables. I very much doubt Budokai Tenkaichi will feature TRUE Geomod-esque destroyable terrain, where you shoot something at the ground and you'll blow a crater into it.
 
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I don't know if you've ever played Zone of The Enders 2, but it has similar destroyables. I very much doubt Budokai Tenkaichi will feature TRUE Geomod-esque destroyable terrain, where you shoot something at the ground and you'll blow a crater into it.
That's what i'm talking about, you could blow up buildings, houses, cars, because they were preset and programmed to blow up when you shot them. With Geomod it was a different story, you could blow random craters in walls. Found a door? Can't find a key? Blow the ****er down. Tank on a bridge? Get under it and blow a hole under it so it falls to it's doom. It was great, and it didn't lag the game or anything. That would be perfectly suited for a DBZ game.
 
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fortnox said:
i disagree (i always do :p) destructable terrain dosent really have to mean like worms you can dig giant holes, it could just be most stuff is set to explode. which is cool. if everything from one blade of grass to the entire map was destructble it would be "fully destructble terrain" where as BT is has "destructble terrain" ZOE2 has fully destructble terrain? man, i gotta get that. i have ZOE1, that game rokz.
No, you misread.

ZOE 2 has PRESET destroyables. You can blow up basically any house, any building you see, but you can't blow craters in the ground. You can only blow up certain objects that were specifically designed to be destroyable. The terrain itself, the ground, is not destroyable, but they do create a good illusion of you being able to, especially in the beginning where you're flying around a canyon in a very cold environment. You can blow up parts of the canyon walls etc. Like I said, those are objects too, specifically designed to be destroyable.
 
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moving along. i hope theres beam struggles, and camera options for multiplayer
 
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ZOE 2 has PRESET destroyables. You can blow up basically any house, any building you see, but you can't blow craters in the ground. You can only blow up certain objects that were specifically designed to be destroyable. The terrain itself, the ground, is not destroyable, but they do create a good illusion of you being able to, especially in the beginning where you're flying around a canyon in a very cold environment. You can blow up parts of the canyon walls etc. Like I said, those are objects too, specifically designed to be destroyable.
Yeah, there's a difference between destructable terrain and breakable scenery. I don't think any games except Red Faction 1 and 2 * have had it ('Geomod') which is a shame.

Zero, the game is based off B3, so it'll probably have a similar powerstruggle system.

*and Worms :p
 
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In Robot Alchemic drive you fighti na city...Anything can be destoyed, from skyscrappers to fences...Does that count as destructible terrain?

What I wana see is how far you can REALLY travel and if you can fight up in the clouds or something. If if you can amke craters, makes me think how deep they go..Worms Armagaedon deep or make a crater deep...
 
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Sexy new effects, the detail on these models is much better than B3's :]
 
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Where's the annoying little short blue guy from the annoying Garlic Junior saga?

People I want to see if in:
Garlic Jr.
Turles
Babidi
Spubalvich(Sp) and the other bald headed freak
The pink guy with Supreme Kai
King Kai Himself
Grand Kai
Pikkon
Nail, I mean, He did defend the namekians a good while
... and some others taht arent comming to my head
 
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Holy crap Guldo is fat.

But from the looks of it, their ill be different catergories of attacks, so, each person gets the same category, but a different move, kinda like the opposite of the budokai sieres (mainly 1-2)

And seeing gohan being able to fly ontop og a small roof, seems like this game may go extremely detailed...But is it all just fighting? or do you actually have to travel, cutscenes for filler, or what, thats what i want to know now.



If this turnos out to be as good as they say it is, Sagas will be looking pretty pitiful.. The only thing that can ruin this now is a wacky camera system, very limited moves, or extremely short story, which, i doubt, since their are like 60+ characters in the game..
 

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