Dragonball Bug found

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Hey all..

First of all.. i have no idea if this has been posted before or not but if it is than sorry for this post. (i couldn`t find it)

I was just playing in a custom map called: ktn_arena.bsp and i was in a melee strugle just above the dragonballs... and i could caal the dragon while i was fighting in melee... that shouldn`t be if you ask me :p

And i tested it serveral other times in the same map to see if i was just lucky or if i could do it every time.. and it`s every time..

There is also another bug with the dragonballs but i thik that you allreaddy know that one.. that bug is that you can call the dragon when the balls are still stones :p so when they are not orange..

both "bugs" aren`t letting the server crashing or something like that but i just wanted to report it in order to help the team to get esf better :)
 
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you have to noat CTDB is still experimentall it has a lot of bugs ;) but the team is going to fix them if they decide to do so :laff:
 
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Grega said:
you have to noat CTDB is still experimentall it has a lot of bugs ;) but the team is going to fix them if they decide to do so :laff:
LOL :p

i posted this "bug" to let the team know that what bug i found so that they can improve it!!
 
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hehe here i give u a screenshot maybe that u mean?


^^ nice hehe
 
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lol.. that bug there was in the first 1.0.. so.. hehe :)
but well.. it's right, that is a bug. but the team will fix it for 1.3 i think :)
 
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german_boy said:
hehe here i give u a screenshot maybe that u mean?


^^ nice hehe

don't get discouraged about this bug i love this bug. you get 2 wishes!!!

gather the balls and make sure the starts are 1-7 for each. both will glow and you get 2 wishes or 1 for you and 1 for someone else. its basically a time saver.
 
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the bug about adv melee & dragon ... I guess ... that's a bug :p

all the other things are just cause of the map ... ordinary the DBs don't respawn next to each other ... and as I know you can't carry them when they're still stones

I don't know anything about the "multiple DBs" thing ... I think it's also caused by the map (maybe half of them are map objects and the glowing ones game objects)
 

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