Ok, so. Bought the game for Vita and figured I'd do a quick review. For two reasons actually, wanted to give my opinion, and because the game is NOT marketed correctly. It's not a budokai, BT, or whatever else the **** they added on to those series game. I'll do it by gameplay, story, graphics, sound, like every other half brain review and judge it out of ten. Bear in mind, I'm using the vita version so that's my sampling.
Gameplay:
Not...bad at all, really. It's more an action RPG than anything, as it requires a lot of team building and strategy (traits that you can bet your sweet ass the online community has no mind of). There are a few different types of character types: Melee, Support, Interrupt, and Ki Blast.
Melee: You refill your ki by dealing melee damage. You have 2 signature attacks that use Ki.
Ki Blast: A ranged damage dealer. Refills ki by doing basic ki blast damage. Same with the attacks, everyone has 2 signature, 2 generic.
Support: Heals and recovers teammates ki.
Interrupt: **** blocks enemies and prevents them from attacking, or disengages their attack
All these class types are important and you will get your ass rocked without a support. It's for this reason that Krillin (funnily enough) is the most useful character in the game with his team-wide healing, and characters like Guldo (interrupt) are extremely effective. Guldo can freeze an entire team for a couple seconds. Without variety and forethought, you lose. Problem being, the game doesn't really explain much in this regard so you'll hit a tough boss and get pissed off before realizing why you're failing constantly.
Btw, there's about 60 characters, so there's a lot of team combinations. You can do single player, but you can also go online and do all those single player missions cooperatively. There's also "Big Boss" missions that feel a lot like Monster Hunter with DBZ characters. And, if you don't care much about team building, you can just jump into versus mode, pick your favorites, and just wreck face.
AI:
Pretty ******* retarded, tbh. Your directional buttons are mapped to 4 different strategy types. Defensive, focused offensive, job specific (everyone do their specific jobs rather than attack), and a diverted focus (all your allies attack everyone but your focused enemy). The thing is, they rarely help like this. I was facing frieza and ordered an offensive focus. Frieza just ki blasts for seconds at a time without any allies interrupting. And vice versa, you can resurrect your allies when they lose all their health. I would be extremely lucky if an AI ally ever did that for me, but it's important that you do it for them or they use all your retry's.
Graphics:
Eh, could be worse. It's cell shaded so there's no jagged models or anything, but it's nothing really special. I'd bet the 360 and ps3 versions are a lot better.
Sound:
As good as you'd expect, it's a dbz game.
Multiplayer:
Here's where it falls short, imo. You can't do just 1v1 or anything like that if you wanna fight a friend. It HAS to be an online match with multiple players/AI enemies.
Final Verdict:
7/10
Has a lot of faults, but it's actually really fun. I would buy it when the price drops a bit. Like I said, it's more like an action-rpg, so it's more about the role you play/attacks you use as well as the stats that you build (via cards, go figure), than the serious fighting mechanics.