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- Dec 3, 2002
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That'd be nice, but then we have other issues. Your custom skins could be detected as "cheats."
I think, put quite simply, there should be a program that scans the game folders of players to make sure that they match the server. With some tweaks, that could help cut it down immensely.
The main problem here is ****ing scripting. Scripting is the worst thing that Gabe "The Unbelievable Retard" Newell's crew ever included in Half-Life. In my opinion, that **** should've been removed by the third or fourth patch once it was known how abused it was. It helps modders but honestly I think it's high time we took the ability to script or bind in the console away. I mean...would ti kill them to just release a game where, right before finalization, they just disabled the ability for anyone but a server admin to use the console commands beyond like a handful of non-troublesome ones?
The worst part of scripting is that age old and highly stupid defense: "It's part of the game so it's not cheating!" I could make a script or bind that makes my ESF auto-doubletap; even that one simple bind could theoretically give me a huge advantage and all it would take would be ten minutes of my time. Then the esf team has to waste three months coding a delay in microseconds to prevent me from doing that **** again, instead of adding new features.
I think, put quite simply, there should be a program that scans the game folders of players to make sure that they match the server. With some tweaks, that could help cut it down immensely.
The main problem here is ****ing scripting. Scripting is the worst thing that Gabe "The Unbelievable Retard" Newell's crew ever included in Half-Life. In my opinion, that **** should've been removed by the third or fourth patch once it was known how abused it was. It helps modders but honestly I think it's high time we took the ability to script or bind in the console away. I mean...would ti kill them to just release a game where, right before finalization, they just disabled the ability for anyone but a server admin to use the console commands beyond like a handful of non-troublesome ones?
The worst part of scripting is that age old and highly stupid defense: "It's part of the game so it's not cheating!" I could make a script or bind that makes my ESF auto-doubletap; even that one simple bind could theoretically give me a huge advantage and all it would take would be ten minutes of my time. Then the esf team has to waste three months coding a delay in microseconds to prevent me from doing that **** again, instead of adding new features.