Maybe this this idea has been posted already, but i tought it could be usefull.
Everytime your health drops below ten, your most important atack, becomes four times the size en more powerfull, after the atack, you'l die.
You would have to die because you put all your energy into that attack. That sounds like a cool idea but I think it should be like 5 health beacause at 10 you would have to many people using it.
have you ever played dynasty warriors? cuz wen u get to red bar health u can last longer on that than full bar, just cuz muso is almost always full, so no i disagree with this idea, esf is too fast paced, and this would get abused
when you get always everyone after you so you don't have any change, you get a radge.
it gives you the ability to shoot like a wild man, and every blast is stronger then usaly.
the blast are the genedic ball, when you're verry angry, the balls will make a bigger explosion.
change if neaded^_^
if it was enabled at 10hp yea it could be abused easier.. but 5hp is dif.. 1 generic *anything*, you're dead... simple melee? dead.. advance melee? dead at 5 prepunches . it'd work fine as long as their melee damage was also increased, so they'd have insentive not to simply beam spam.
and secondly EVERYTIME when your hp is below 10? im sorry but then would not be special at all since you will have it every single time.
I do think however it should be an option if for example a powerstruggle takes longer then 15-20 second, then youle get a desperate boost on both sides (or whatever crit that)
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