New Member
✔️ HL Verified
💻 Oldtimer
- Joined
- Nov 14, 2003
- Messages
- 3,974
- Best answers
- 0
i just finished this guy up today (or finished by my standards anyway). i'm certainly open to criticism, it'll help me do better on my next piece!
textures are 2048. i have: diffuse + alpha, specular + gloss (in alpha channel),normals, masks (occlusion + reflection).
when i recompile the textures i'll be putting the gloss, occlusion, reflection and alpha all into one texture file.
model is 13k triangles. it contains quite a few hoops, and the robes are double sided. i could probably bring the count down. but i had aimed for 15k with more detail, but didn't need it in the end.
textures are 2048. i have: diffuse + alpha, specular + gloss (in alpha channel),normals, masks (occlusion + reflection).
when i recompile the textures i'll be putting the gloss, occlusion, reflection and alpha all into one texture file.
model is 13k triangles. it contains quite a few hoops, and the robes are double sided. i could probably bring the count down. but i had aimed for 15k with more detail, but didn't need it in the end.