Darth Revan - Image heavy...

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i just finished this guy up today (or finished by my standards anyway). i'm certainly open to criticism, it'll help me do better on my next piece!

textures are 2048. i have: diffuse + alpha, specular + gloss (in alpha channel),normals, masks (occlusion + reflection).
when i recompile the textures i'll be putting the gloss, occlusion, reflection and alpha all into one texture file.

model is 13k triangles. it contains quite a few hoops, and the robes are double sided. i could probably bring the count down. but i had aimed for 15k with more detail, but didn't need it in the end.





 
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Dude you ever thaught of getting a job at lucasarts they would pay top $ for something this good
 
Super Saiyan Dabura
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great job man, nice one for some bad ass portofoliosex
 
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Can you use it for a certain game or its only for show off?
 
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i'll be porting it to JKA at some point. i'll need to adjust the diffuse texture to account for the fact that there's no normal map.
 
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oh. my god.

i saw this being WIP

the final render is ******* SICK.

no joke, i'm not brown nosing, but your model right there is what is keeping me going in this 3d field. i can't WAIT to make **** like this.
 
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so i made a crappy sig/avatar with the model. i've never been good at sigs, or post effects.

if anyone else wants to have a bash, here's the psd file for the sig
 
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That looks ******* amazing, awesome job lee o/

I still have that old pic of revan (I think it was) you were showing me a few years ago, what an improvement. <3
 

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If / when you port it into JKA, you have to show us how it looks ingame. It's a pretty sexy model.
 
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The grayish tone the robe has is awesome.

Nice model.
 
Super Saiyan Dabura
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muffinman wins this one o/
 

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