That's exactly what I did. With the results I've already stated.
I'm just doing a comparison from 1.6. My friends were using the same weapons that would have went through in 1.6 (M4a1 and AK). I didn't get a scratch on me. The dust boxes may be different, I haven't tried them yet.
I'm basically just testing out the mass of the boxes, not the corners. Bullets will travel if you shoot on a corner, but that's different from 1.6 and so a comparison pops up.
Here is another one I did :
I placed a barrel into position behind a box --
http://img.photobucket.com/albums/v403/Pain562/barrel1.jpg
I shot at the barrel --
http://img.photobucket.com/albums/v403/Pain562/barrel2.jpg
Making sure I didn't miss --
http://img.photobucket.com/albums/v403/Pain562/barrel3.jpg
Ok the barrel didn't move, maybe the AK is weaker than it was. Let's bring out the cannon --
http://img.photobucket.com/albums/v403/Pain562/awpbarrel1.jpg
Three shots later and it still hasn't moved --
http://img.photobucket.com/albums/v403/Pain562/awpbarrel2.jpg
When I did the same thing, except on a corner it did move, and Devion, you were right, bullet holes don't show up if the wall is too far away.
Yea, I feel it too. It can't be the actual recoil patterns but something is definitley screwing up my game. Lag, hitboxes, netcode, hit registration, I don't know what it might be, but yea, something is definitely very different.