CRIMSON ROOM

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Flash stuff doesn't have to go in video gaming.

- Moved to O-T.
 
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Yeh, I played that one a while back. It is actually quite difficult to figure some of the stuff out. I had always wanted to play more levels, but had forgotten to check back ever.
 
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It's hard, but some of the solutions are really lame. IE Some parts are only hard because of a bad piece of technical programming/design.

-Karrde-
 
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Hmm, I got to the safe bit after a few frustrating hours and I had to say I was thoroughly cheesed off. The link that you're supposed to follow to get the safe code (presumably?) was down, so I ended up guessing the number, trying the key, guessing the number...in the end I asked my friend who told me the answer. After that it was easy but the thing that annoyed me was the damn finicky-ness of where you clicked.

Spoilers

-I only got the hefty ring because I was opening and shutting the curtains out of annoyance.
-Getting the battery and bar from the bed was the hardest part because you had to click on exactly the right part...and one of those was OFF SCREEN. I only got it because I was randomly clicking around.
-The site that you get the safe code down (the same site that you're linked to at the end) doesn't exist anymore, making it impossible.
-The empty CD case was a red herring, I thought the safe code was connected to it somehow.

/Spoilers


Now for the sequel!
 
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ARGGHHH! This is the most frustrating, cheap design piece of crap I've ever played, but I'm determined to finish it anyway!

Edit: Ah, so I can't get the safe code. [sarcasm]Great[/sarcasm]
 
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I'll post it below on the grounds that there's NO OTHER WAY TO GET IT.

1994

The Viridian Room is much harder, but better designed...even though i'm currently stuck.

EDIT: Beat it, I kicked myself when I realised what I was doing wrong. I put in my email addy and got the next installment, The Blue Chamber.

http://www.fasco-csc.com/works/bluechamber/index_e.php

Can't get past this one at the moment.
 
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This takes me back to boring IPT classes, for the 2 hour double period I finished both, I didn't know there was a blue chamber.
 
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I found it to be somewhat repetitive and boring. You scower the room for clues. You find you don't have a clue, so you scower the room again. You look for clues in not so obvious places, and you scower the room again.

I dunno, if I really wanted to scower places over and over and over again for clues, I'd be a Crime Scene Investigator. These games reminds me of Resident Evil, except Resident Evil was a lot more interesting, because it was only half-puzzle, half-zombie shooter. Too much emphasis on the puzzles in RE games though... I mean really...
 
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The Blue Chamber is stupid...which roughly translated means i'm stuck in it. I might refer to a guide and then be consumed by shame.
 
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:D I finished blue chamber, its by far the shortest room but definetly the most difficult. I'm quite sure I know where you're stuck. I'll give a hint. Use the phone, and something that might give a clue to which numbers to dial.
 
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Well i've clicked pretty much every pixel in the whole room, I got some money and thought I could bribe my way out but it didn't work, so I drew a stupid face on it and that didn't work either. I tried putting the money's serial number into the phone, and that had no effect. Then again, if you tell me how to do it it basically the same as using a game, and i'm a fan of Silent Hill puzzles so i'd die of embarrasment...how about a hint or something?
 
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where the hell is the last ring on the crimson one... im stuck, lol, help.
 
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One in the dish, the other is in the curtains...open and close them really fast a load of times and it drops down behind the bed.
 
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lol, good stuff. I've solved all 3 rooms. The blue one is probably the hardest to figure out, but once you solve it, its sooo simple.

Yay for puzzles =o
 
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The number to dial in the blue chamber is what you need to do next Raven, you're close but the number is not in number form o_O
 

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