I don't know if there is a possibility to do this with halflife,,,
(depends on source)
Why not code your mod to accept 32 bit textures like
Tenebrae
and
Quake2Max,,, <------ (this mod has almost similar functionality to quake3, better in areas)....!!!!
If you did that your maps, models and gfx would look much nicer.
I doubt it would be to much of an overall for a serious coder
(depends on source)
Why not code your mod to accept 32 bit textures like
Tenebrae
and
Quake2Max,,, <------ (this mod has almost similar functionality to quake3, better in areas)....!!!!
If you did that your maps, models and gfx would look much nicer.
I doubt it would be to much of an overall for a serious coder