Compile problem..

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Hope this goes here. Anyway, I'll keep it brief.. I decompiled a player model, tweaked it to my liking (Replacing all models with Black Mesa personel), and tried compiling. It goes through most of the animations before stopping with the error: "\/18.smd does not exist" It does it to me with any ESF player model I try recomplining...the hell? >:|

Any help would be appreciated.
 
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★ Black Lounger ★
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sounds like the qc file is having trouble locating the reference smd file, make sure it points to the right folder, sometimes it does stuf like this when it adds an extra / or sumthin,
 
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No, it's a bit different.
1) Open your qc
2) Go to the line

$sequence "ref_shoot_dragonball" "ref_shoot_dragonball_blend1" "ref_shoot_dragonball_blend2" blend 0 1 fps 18

3) Remove the

blend 0 1

part, and only this, so it looks like

$sequence "ref_shoot_dragonball" "ref_shoot_dragonball_blend1" "ref_shoot_dragonball_blend2" fps 18

4) Save qc
5) Compile


If there are errors in the DB shoot animation ingame now, replace the

blend 0 1

part with

blend XR -90 90

so it looks like

$sequence "ref_shoot_dragonball" "ref_shoot_dragonball_blend1" "ref_shoot_dragonball_blend2" blend XR -90 90 fps 18

That's how you normally blend sequences, I dunno WTH that blend 0 1 is doing there....
 

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