Compatibility with other mods FMOD.dll

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After downloading the FMOD file from this site and installing it, ESF 1.2 worked fine. However, I have a mod called Sven-Coop, and when I try to play it, it gives me the same error I first got with ESF about not being able to open client.dll. To remedy this, i keep two versions of FMOD in My Documents, the one I downloaded for ESF and the one that came with Sven. If I want to play one mod, i copy the appropriate FMOD over to the half-life steam folder and play it. However, I dont want to keep copying FMOD's over every time I want to play a different mod. What else could I do?
 
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Thats because some mods work differently with the fmod.dll, NS and Sven work differently...

No other way then to keep doing it.
 
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SC and NS had problems together but SC made a batch file that switched between the 2 versions of the Fmod.dll
 
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yeah its so simple like:
the batch file(*.bat extension file) should look like that:
(first of all make a folder named temp with the fmods of esf and the origianl one!)
-=WON=-

(for esf)
desktop\HL_ESF.bat: (RUNNING ESF+FMOD) said:
copy C:\temp\fmod_esf.dll C:\Sierra\Half-Life\
del C:\Sierra\Half-Life\fmod.dll
rename C:\temp\fmod_esf.dll fmod.dll
C:\Sierra\Half-Life\hl.exe -game esf

(for any other mod)
desktop\hl_mod.bat: (RUNNING MOD+FMOD) said:
copy C:\temp\fmod_original.dll C:\Sierra\Half-Life\
del C:\Sierra\Half-Life\fmod.dll
rename C:\temp\fmod_original.dll fmod.dll
C:\Sierra\Half-Life\hl.exe -game "MOD_NAME"

pretty simple is it not?

(edit: make sure you really copy the 2 versions of the fmod
so that that .bat file wont del the fmod for nothing and then you will stay with no fmods lol)
 

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