So this idea of different combat stances in another thread and I thought i'd make a new thread about it. Here is what I suggested about the idea.
I will also post what other people posted on it.
Also, i think the idea of only having 2 stances is a bit basic. as it was suggested earlier, someone was mentioning different states, aggressive (speed), aggressive (strength). then there could be defensive (reduced damage), or defensive (evasion, harder to hit/hitbox).
honestly, so far the combat seems very bland. playing 1.2.3 ... melee is pretty much the same for every character... the biggest differences in characters is a few select abilities. I feel like this stance idea can b broadened by having each character's having their OWN unique stances to go along with these basic ones. let me give some examples
So, for piccolo ... he is a Namekian. Namekians are one of the races in DBZ that can heal and regenerate. What if they had stances which helped them with this.
Defensive stance would be: increased healing regen while suffering speed.
Offensive stance would be: increased damage/speed with reduced healing aspect.
Gohan: Gohan has a unique trait to him, when he gets pushed to a limit he can enrage
Defensive state: slight increase in defense, the more damage he takes, it builds up his "potential" bar.
Offensive state: his skills dramatically increase strength/speed dependent on his "potential" bar which gets drained over time.
Goku has his near death thing ... when he's nearly getting his ass kicked he has a bigger boost.
Offensive: when in this stance, depending on his current health his speed/strength increases. the lesser hp he has, the more his boost
Defensive: lets face it guys ... Goku can take an ass beating when he wants to. depending on his HP, he has more defense and also, when he is charging any KI moves he gets an extra defensive boost (he can take quite a punch when doing ki attacks).
I honestly don't expect these specific stances to be used, probably creates quite a lot of work. but these named above could b used on multiple ppl. Piccolo's stance could b used for other healers like Buu. Gohan's stance above could b used for Vegeta, instead his potential bar would b changed to "pride" bar, his pride gets hurt when he gets hit so that increases his enrage/pride bar. Goku's could b used for a lot of the Z fighters. The androids would have their own type, and other characters can use the really basic ones mentioned before.
I mean ... just imagine this. Seeing Trunks as an USSJ all big n bulky with lightning going around ... and all the sudden he decides to change his stance, his muscles actually get bigger (since u can control how much strength u build up in USSJ, he controlled it against cell) and he gets stronger but slower at the same time, gaining defense but still just becoming much slower.
Let me know what u guys think on this.
ORIGINAL POST
There was also talks of how it is shown what stance teh player is in (one person suggested aura sizes) and also implementing a Internal Cool Down in switching stances.
I will also post what other people posted on it.
Also, i think the idea of only having 2 stances is a bit basic. as it was suggested earlier, someone was mentioning different states, aggressive (speed), aggressive (strength). then there could be defensive (reduced damage), or defensive (evasion, harder to hit/hitbox).
honestly, so far the combat seems very bland. playing 1.2.3 ... melee is pretty much the same for every character... the biggest differences in characters is a few select abilities. I feel like this stance idea can b broadened by having each character's having their OWN unique stances to go along with these basic ones. let me give some examples
So, for piccolo ... he is a Namekian. Namekians are one of the races in DBZ that can heal and regenerate. What if they had stances which helped them with this.
Defensive stance would be: increased healing regen while suffering speed.
Offensive stance would be: increased damage/speed with reduced healing aspect.
Gohan: Gohan has a unique trait to him, when he gets pushed to a limit he can enrage
Defensive state: slight increase in defense, the more damage he takes, it builds up his "potential" bar.
Offensive state: his skills dramatically increase strength/speed dependent on his "potential" bar which gets drained over time.
Goku has his near death thing ... when he's nearly getting his ass kicked he has a bigger boost.
Offensive: when in this stance, depending on his current health his speed/strength increases. the lesser hp he has, the more his boost
Defensive: lets face it guys ... Goku can take an ass beating when he wants to. depending on his HP, he has more defense and also, when he is charging any KI moves he gets an extra defensive boost (he can take quite a punch when doing ki attacks).
I honestly don't expect these specific stances to be used, probably creates quite a lot of work. but these named above could b used on multiple ppl. Piccolo's stance could b used for other healers like Buu. Gohan's stance above could b used for Vegeta, instead his potential bar would b changed to "pride" bar, his pride gets hurt when he gets hit so that increases his enrage/pride bar. Goku's could b used for a lot of the Z fighters. The androids would have their own type, and other characters can use the really basic ones mentioned before.
I mean ... just imagine this. Seeing Trunks as an USSJ all big n bulky with lightning going around ... and all the sudden he decides to change his stance, his muscles actually get bigger (since u can control how much strength u build up in USSJ, he controlled it against cell) and he gets stronger but slower at the same time, gaining defense but still just becoming much slower.
Let me know what u guys think on this.
ORIGINAL POST
Can we just mute this Vector guy for a week or something? I mean... really.
To stimulate the conversation some more, take another one of my half baked ideas! What if we had attack stances? (this is really just building on my original half baked idea). So,you have three stances. The first stance is: Aggression. Aggression increases your damage output by 20%, increases how far an enemy is knocked back, and it also increases the amount of damage an enemy takes when/ if they are knocked against the environment - however, the down fall is that while you are in this stance you are less concerned with your own well being. What does this mean? Well, it means you don't defend yourself as much as you should do; and as such you will take 20% more damage. Fear not - the pure blood lust, and hatred that has been swelling up inside of you is pumping you full of adrenalin - making you that much harder to keep down. Your attacks heal you for .5%, and they also have a 5% to heal you for an additional 5% of your maximum health.
The second stance is: Defensive. Defensive does pretty much what the name suggests. You no longer desire to be the one who attacks first; you await for your enemy to strike, and counter attack them. In this stance you move 15% slower, you take 25% less damage, and any attack you block increases your defense by .5% stacking up to a maximum of 5 times. Also: Any attack that you successfully block has a 5% chance to be redirected back at the enemy, causing them the same damage they would have normally inflicted on you only now it's been increased by 100%.
The third stance is: Movement. Much like the other two, it does what the name suggests. Arguably the most ballsy stance you could fight with. Defensive, raw attacking power; you've sacrificed it all to be able to move fast. 30% decrease to defensive stats, and attacking stats. All of your body's movements have had their speed increased by 30%. You now attack the enemy so fast, and with such unrelenting vigor that you have a 20% to cause them, Stagger. Stagger is a debuff, a mini stun of sorts. It stacks, of course, and upon reaching 10 stacks the enemy will be Staggered; stunning them for 2 seconds. If you were to attack them during this time; the damage, and the knock back are greatly increase.
These stances could switched between on the fly; think of them like saber stances from the Jedi Knight series. Keep in mind that all these percentages have only be inserted to help people get a better understanding of the things I discussed - they don't have to be these exact numbers, and some of them are probably too big, and would be considered over powered. Nor are these stances too complex for a game like ESF; if ideas similar to this were to be implemented it would add a lot more complexity, and depth.
Discuss.
Now regarding the stances. I kinda like the idea. thats why i was arguing for teh adition of character orientations.
Example:
Trunks: Orientation melee (deal mode melee damage, drain less KI on swoop, drain more KI on KI attacks)
Vegeta: Orientation KI attacks (less KI used for KI attacks, deal more damage with KI attacks, do less damage with melee)
Buu: Orientation Defense (Take less damage from KI attacks and melee, more KI used in KI attacks)
Goku: All rounder (No bonuses, but no penalties either)
And so on. Though i could see it also working as a stance system for the chars. The issue comes because you are the only one who knows what stance you have, because the models are to small and to fast to see differences in animations.
As such id say the 3 stance idea is great, but id make it simpler.
Attacker: +40% damage (dealt and taken), +20% KI drain, +20% stamina drain
Balanced: No bonus, no penalty
defender: -40% damage (dealt and taken), damage taken rerouted 20% KI, 20% stamina (thats the 40 %)
There was also talks of how it is shown what stance teh player is in (one person suggested aura sizes) and also implementing a Internal Cool Down in switching stances.
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