Cel shaded cs models :)

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<object id="MS3DViewerCtl" width="400" height="400" classid="CLSID:59131903-4A33-40D5-80C2-5242DD365AB3" codebase="http://www.swissquake.ch/chumbalum-soft/files/MS3DViewerOCX.cab#version=1,0,0,6">
<PARAM NAME="_Version" VALUE="65536">
<PARAM NAME="_ExtentX" VALUE="16007">
<PARAM NAME="_ExtentY" VALUE="12303">
<PARAM NAME="_StockProps" VALUE="0">
<PARAM NAME="URL" VALUE="http://members.lycos.co.uk/rebirah/sas1.msz">
</object>

I know this is easy to do, but im gonna make a cel shaded cs pack. I dont know why, but im bored. :) I used the cel shading tut from this site called poly something..

EDIT for some reason it doesnt look cel shaded in-game.. I think im doin somethin wrong in the .qc file.. or not saving something right.. hmm
 

CM

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excuse me, but i dont see any cel-shading...
 
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Well. I think i can see it. If you look at the glove and move it at a pace, you'll eventually see it. (either that or i need to stop imagining things and see a phyciatrist)
 
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Barely, that is if I raise my gamma a lot. The model is too dark to properly see the shading.
 

CM

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but thats not cellshading, thats outlining...
 
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Ok, I changed thew skin so you can see the shading better
 
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Sorry to be a pain but can u post normal everyday pics? Cas milkshape veiwer aint working on my computer.
 
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question = shellshaded just a new layer over the model ( same model over model only bigger )
but will it dubble your polly count ??
 
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yep, thats exactly what it does imp
 
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oh no!!!

not another cell shaded invasion!

isn't it bad enough they already got Gundam!

LEAVE DBZ ALONE!!!!!
 
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whoops sorry, didnt read the whole thing...only looked at eth model and title

MY BAD
 

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