Capture the Dragonballs

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I don't know if they are going to add this but....

They should make special levels where teams must work with eachother to capture the dragonballs.

If the dragonballs are captured... instead of making a wish, the enemy team will die and team that captured the dragonballs will receive points.

As for the "flag" carrier. When somebody picks up the dragonballs, their energy won't replenish fast and they cannot use recharge energy, they can drop the balls but can't pick it up... to pick them up again the player must wait 10 seconds.
The flag carrier can use melee but they cannot use swoop or special attacks like SBC, Kamehemaha etc.

When the flag carrier is destroyed, the team must stay for a short amount of time near the balls and they will return again.

What'd you all think?
 
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nah no way the dragonballs are all about the wishing

with out that there not really dragonballs
 
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But that removes the DBZ feel from CTDB...
I like it the way it is now. :fight:
 
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the way that it is now is the best.

so why not make another mode?

Capture the Flag?
 
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The onlything I ask them to improve on CTDBs is carrying a sack for dbs instead of the stupid one ball at a time rule. You can make submodels for HL so the sacks are only activated in CTDB mode. It IS possible.
 

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