EA's Predator, who is filling in for Apoc while he's AWOL, has been active on the official C&C 3 boards, discussing various issues that have been brought up lately. Click the "Read More" link to see what he had to say (it's too long to post here on the front page). But I'll give you a quick overview:
[*]Navy in C&C 3
[*]Mobile Bases
[*]Fast Gameplay
[*]The "Tiberium Wars" Title
[*]The 3rd Side Announcement
[*]Advertising In-Game
Navy in C&C 3
When was it a crime for a development team to make a design decision that fits the style of game they are building? Once you get the game in hand, and see the intense action, I think you'll transpire past navy. I personally like navy in RTS games and am not disagreeing persay, but I go with whats best for the design of the game. There is a compromise to a degree, you have the Aircraft Carrier.
Mobile Bases
Mobile Bases are NOT taken out, you still have your MCV which can move anywhere on the map. You can build a base, pack up your MCV and move it somewhere else. The original mobile base design had something on a similar plane to the Terran in Starcraft, but we've scoped away from that for more than just balance reasons, I cannot discuss all the reasons in length. The MCV is plenty mobile. I think you will find some nice surprises. Not having a huge fortress to move around the map isn't the end of the world either
)
Fast Gameplay
Fast fluid fun, you guys are misinterpreting as an RTS game that will be over in a few clicks. Please do not misinterpret this saying. Fast fluid and fun means when you click the button, the action happens, your units move instantly, means also, we want you to get into the action quickly and have a fluid explosive experience. This is an RTS game, so expect a high level of strategy. Don't undermine before you don't know anything about what the game will offer strategically. We have plenty of strategic options planned that we haven't discussed at all yet. Remember, the gameplay video was just a demonstration, not the final end result. We'll be tuning balance and speed until the last second thru thousands of hours of playtesting as APOC always liked to say.
The "Tiberium Wars" Title
I know a lot on this subject that I cannot discuss, but the name makes every bit of sense for the game. It's a new decade of C&C as well, change is good, not drastic change, but evolutional change.
The 3rd Side Announcement
It will be revealed when ready and when the time is right. I think Apoc wanted to play into the hype that the community has built more than the development team itself, unfortunately, he was kidnapped in the process and I personally don't even know what his full plan was for the end. That said, the speculation should continue, but I would keep the hype at a moderate level for the time being.
Advertising In-Game
In-game advertising is nothing new these days, its all over the place in games now. With respect to this development team, currently we don't have any intention of placing in-game ads in the Tiberium universe. No, Tiberium Coke will not be in the game, and the first person to mod one, should have to drink a can of it themselves first
) If any type of advertising were to appear in our game, it would not be during the actual gameplay experience, and it would be subtle in a sense that it wouldn't affect your play experience at all, thats the last thing we want to do. You won't be seeing TV ads after the EA logo, hehe. Do not worry, we're not about to put Sprite and Coke cans littered around the world of a Tiberium infected Earth, no thank you sir.