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- Nov 9, 2002
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I found people run around trying to cookie their enemies to death. Running around with a beam in front of them, hearing "RAH RAH RHA ENOUGH RAH ENOUG RAH RAH ENOU ENOU RAH" ... it's just not working. Something about it just isn't working. Suggestion:
When the attack starts, you can't move (left, right, forward, backward, up, down, and if possible make it unrotatable) but if the beam hits the enemy it get's into a struggle. Where the indicator is at depends on Buu's PL and the victims health and his PL (this way attack a weaker person makes more sense). Both models would be frozen (if possible put a pink aura around the soon to be cookied) and the struggle would commence, and both would have to push the attack primary attack to pump energy (and turbo to pump more). Either player can be knocked out of the struggle, however (no explosions or nothing please) it leaves the victim weak if he is pulled out and doesn't recover for himself.
I just think it this would be better than runnin round firin that beam whenever possible hurtin people, etc.
When the attack starts, you can't move (left, right, forward, backward, up, down, and if possible make it unrotatable) but if the beam hits the enemy it get's into a struggle. Where the indicator is at depends on Buu's PL and the victims health and his PL (this way attack a weaker person makes more sense). Both models would be frozen (if possible put a pink aura around the soon to be cookied) and the struggle would commence, and both would have to push the attack primary attack to pump energy (and turbo to pump more). Either player can be knocked out of the struggle, however (no explosions or nothing please) it leaves the victim weak if he is pulled out and doesn't recover for himself.
I just think it this would be better than runnin round firin that beam whenever possible hurtin people, etc.