LOL, that was the end of what you might add. I just gave him an example of what a delay might be.
And when I started off as "ascend" I assumed you already got yourself to a state of having ssj hair while normal. So my idea is, first of all, when you reach your transformation destanation
power level you press 1. 1 will be bound to the following: bind "1" "ssjscriptthing". The ssjcriptthing represents this:
alias ssjscriptthing "ascend; (1); descend; model ssjgoku.mdl"
The (1) is the desired delay time for your transformation animation. e.g ;later 5;
Now you have done the transformation, descended, and near-instantly switched models back to super sayian.
Now in your models directory, make a new folder named, oh lets say "ssj2goku" and in that enter a model that is a buffed up ssj goku. Call that ssj2goku.mdl. Now I hope that since you are descended you can ascend again. Press 2. 2 is bound to the following: bind "2" ssjcriptthingparttwo" Now the alias for that is:
alias ssjcriptthingparttwo "ascend; (1); model ssj2goku.mdl"
The (1) being the same number for your transformation length, again for example ;later 5;
And there you go, you have succesfully become ssj2 goku.
If I were ever to make my script, I would tweak alot, for example, if I could, I would maybe use a different sprite for the second transformation, but I am afraid that might have something to do with the code. So anyway, for now, my principle isnt too bad ( I suppose ).
I gtg for now lol
~~~~~~~~~~~~~~~~~~ |X|trem[3]
/me edits
You may not understand what I said:
The (1) is the desired delay time for your transformation animation. e.g ;later 5;
That is how long your transformation is because I think if you go
alias ssjscriptthing "ascend; descend; model ssjgoku.mdl"
You wouldnt see the transformation animation, you would descend right away, so you put a ;later 5; to wait till the transformation is over.