after how i learned the Anatomy
- Hands begin where the pelvis area end/middle
- hands end at the half /abit more up of the upper leg
- biceps ends where the 6th rib is
- the body has the width of the head x2 1/2
now crits for the forarm mesh:
( left bottom / right top)
you should maybe make the polyflow abit different for it, its seems like a simply extruded part with a few cuts in it. just define it abit more with the polyflow.
abit like here (not my work):
you see the arm got abit "rotated" .
the lowerleg has this extra row on the front wich is probably to deep.
the Hands maybe could get some more defination because this part is one of the most important things ever, even in drawing, it describse the Character/Personality. Also this is the main tool the human uses, and its skin is more tighter to the bones/musscles then anything else (probably feet too)
else everything looks pretty nice
just abit more defination would never hurt.
forgot to mention that the basemesh was going to be used for a different model, here's how the torso looks after a round in mudbox:
Tryforce, yeah... if i was only modeling in max, i would have made the arms something like how you described, the only problem is that mudbox isn't too friendly with loops. so i had to be really careful which parts of the model i made with edgelooping techniques, and which parts i kept in a more grid like style.
i would question the use of that reference though, it looks extremely exaggerated.
AHAHA NICE WORK >=) , most definately the kind of Thing ide like to produce ^^.
I <3 how well the arms are done, I <3 the look of the left arm in the right picture ^^
Everything else looks more then great, but some how that arms stands out 2me ^^
Right now im Thinking about how to make the head, (which shape to start with, ect) and trying figure out how to create / attach the arms to my torso, or should i just extend it from my torso as i make it ^^. I tend to use your model as a "standard 2 try to beat" although i doubt ill do it this early =) T_T
The collar bone looks off. It sticks too much out from the top of the shoulder.
Other than that it looks pretty good.
I just don't like that the muscles are defined so strong. The skin usually doesn't sit so tight on the muscles. But maybe that's what you're aiming for ^^