New Member
★ Black Lounger ★
💻 Oldtimer
well, i was getting bored of ms3d, and metrotek assured me that 3d studio max was the way to go, (providing you learn to navigate thorough the thousands upon thousands of buttons), i was wanting to model on most the details for my frieza, newest picture here i wanted to model the arms and legs, and tweek a few things in 3ds to lower its polycount, then after this ill make the full conversion to 3ds, (other than animating and skinmapping),
now, just a few quick questions, before i venture into the relearning process,
1) i want to put my refrence into the background of my front viewport, but when i do the texture doesnt zoom with the viewport (but i know you can as ive seen people do it)
2) how do i make it render showing the wireframe, (more specifically the basic looking wireframe with the texture still on it)
3)has anyone recently made the switch from milkshape to 3ds as well?, if so tell me some things that i should look out for
(lock it if its against any rule) i am not requesting a tutorial, so i assumed it was fine, but if you do lock it, try and at least answer my question rather than point me to the tutorials thread, cuz thats not what im asking for (points at s bolt)
now, just a few quick questions, before i venture into the relearning process,
1) i want to put my refrence into the background of my front viewport, but when i do the texture doesnt zoom with the viewport (but i know you can as ive seen people do it)
2) how do i make it render showing the wireframe, (more specifically the basic looking wireframe with the texture still on it)
3)has anyone recently made the switch from milkshape to 3ds as well?, if so tell me some things that i should look out for
(lock it if its against any rule) i am not requesting a tutorial, so i assumed it was fine, but if you do lock it, try and at least answer my question rather than point me to the tutorials thread, cuz thats not what im asking for (points at s bolt)