BEE game Character WIP

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Wooa amazing work ! I wanna see a warrior like this in Dragon ball super Great !!!! :D
 
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Indeed, looks more menacing than all the suepr villans combined
 
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Indeed, looks more menacing than all the suepr villans combined
funny enough it looks like the DBZ/GT villains combined. I see omega, cell, frieza and...a little bit of buu?
 
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Well good progress so far. Just small tips for you.

You could break down your character into more parts/subtools [example here and it would keep your PC alive for more millions of polygons and would give you much more control over areas. Remember that the model does not necessarily have to be a single piece. If you want to do that way, I'd rather use dynamesh then.

Some good breakdowns: here and here

Not sure how advanced you are with zbrush, but one tip is not to go high poly mesh right soon you start, just keep increasing subdivsions when you think you have reached the maximum with the current level.

Some parts could use more work. You should considered checking brushes and what they do. For some parts it would have worked much better and you wouldn't have such a rough detail. Your anatomy is quite good, but it could use some more work.
Good examples and references: here and here

You should investigate as well the usage of alphas(surface manipulation read more about it here here ) as it can help you to create micro details.

Another important point is to use HD geometry. It's amazing feature within ZBrush which allows you to have MILLIONS of polygons within small region so you become almost like limitless. It does not render billions, but it saves the information within file and you still bake normals FROM HD geometry.

Well thats it for now. Hopefully that helps. Keep up the amazing work! Nevertheless this looks really great already.
 
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thx guys ,wow Ramunas ty you for your effort this helps me a lot. i did some tweaks
 
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Hei! I'm glad to hear it's helping you!

I looked quite fast into some example videos you should check, I'm not sure as I'm not a fan of random youtube videos, and I used to follow lynda/gnomons/digitaltutors before, but these seem quite ok just to have an eye on.

https://www.youtube.com/watch?v=Vl_smoor41M --- really recommend you to check this because this will help you to reach top notch details easily
https://www.youtube.com/watch?v=QjeP5g_R2jQ -- quite short video showing how you can detail stuff
https://www.youtube.com/watch?v=OOAF8VT-YEU --- brush introduction, highly recommend to check something like that or try to put yourself more time to look into
https://www.youtube.com/watch?v=_vbI1P5bpSM -- timelapse of speedsculpt [good to see how others do it and what tools they use and how adopt it to your workflow]
https://www.youtube.com/watch?v=Z5pkwFWWF3M -- another timelapse / quite short, yet you could watch it x2
https://www.youtube.com/watch?v=sf7s-4MDlJk -- long timelapse, but shows some decent stuff, again something x2 speed or just quickly check through something like that will give you an idea and inspiration.

Small tip: when you watch videos how the guys are doing sculpt, try to observe on what tools/brushes they use and try apply it yourself on dummy sculpts.

I see you've seperated the head as subtool, I assume. Well, I'd recommend now to try and focus on it, try applying the methods within videos I've provided.
Things to be considered:
1) REFERENCES. Use tons. Go google -- and google pictures with whatever you want to achieve and observe details and try to apply.
2) Be sure to check brushes video, you will be able to achieve the results you want easier when you know the tool better. Trust me on this one :)
3) Detailing videos -- this will help you to develop a better workflow when detailing. You will just simply take from 20 different people what you think suits you the best.

Well, if you invest ~4-5 hours just into research, you will be shocked with the results. You are already know the tool and how to use it, and you are on the right track! But go a little bit in depth and you will see how better it is and easier when you know just couple of tricks :). Keep up the good work and keep us updated! I will try to come up with more input, next time I could do some drawover with suggestions if you comeback with more renders. Just be sure to check videos/research the tool now and only then apply the knowledge you get on the sculpt.
 
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playing around with the tools you recommend


 
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The drawover I did very quick. Hopefully this will give you an idea. http://puu.sh/uIRLn/8fd20a12ae.jpg Just keep it up, it's getting better. Don't hesitate to do a lot of experimenting. Keep up the great work!
 
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ty ramu ^^ update upper body

and head rework
 
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Now this looks way better in some areas! Keep up detailing, keep up practicing and keep experimenting with zbrush! I don't know what else can I tell you :). Just keep up us updated!
 
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i never thought about it ^^ which esf characters arent done yet?
 
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i never thought about it ^^ which esf characters arent done yet?
Come to discord and we can talk more https://discordapp.com/invite/SyRz7wk

Goku is missing his ssj2 and ssj3 forms but for other reasons,
vegeta is missing ssj2
ussj trunks is missing not sure if he even is in the mod anymore
krillin2 same as ussj trunks
all cell models are missing
buu models too maybe?
and the androids

what IS done:
goku - ssj
vegeta - ssj
trunks - ssj
gohan - ssj - ssj2
trunks - ssj
krillin
piccolo - piccolo2
frieza all forms
the whole ginyu team?

that is each model with inidividual 700 animations, and transformations have a set of different 700 animations too
 
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Or what would be even better is he can take it up with the a member of the Dev team to get confirmation on models rather than your limited knowledge.
 
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Or what would be even better is he can take it up with the a member of the Dev team to get confirmation on models rather than your limited knowledge.
My knowledge isn't limited, I talk to the devs on Discord on a daily basis.
 

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