Beams speed

what do you think

  • Yes

    Votes: 0 0.0%
  • some way you are right (but... )

    Votes: 0 0.0%
  • No (WHY!!!!????)

    Votes: 0 0.0%

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New Member
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I think esf coders should (or tweek) fix it... u know, the speed that travels a specific beam, for example a kamehameha shooted by krillin normal form and a ssj goes at the same speed.... :no:
i think my point es clear and all of you understand what i mean, i'm sorry if not coz i can't speak english too well.
 
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I vote for yes, it's more real that way, and reflect the difference beetwhenn powerlevels... take this example as refference:
gohan transform to ssj at 1.000.000 mill --> masenko speed 1x
gohan trans 1.250 --> masenko speed 1.25x
etc

obviusly the speed could vary , not too slow, not too fast,
ORRR

normal gohan --> masenko 1X speed
ssj gohan --> masenko 2x speed
ssj2 gohan --> 3x
etc

feel free to complain or agree what i sugested
 
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Ok ... soo your saying the kame shot by the SSJ should be faster ... well thats not how it works ... If i recall in DBZ the bigger the beam the slower it is (ESF has this too but the speed difers on the beam you use not how much you charge it )

Remember that huge kame Cell shot at Gohan ... it was very damn slow

Now ESF cant really have huge beam sized because it crashes and lags ... soo it should be ... the stronger(bigger) the attack the slower it is
 
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mmmmm
i can recall dbz too then
remember goku vs vege...
goku was using kaio 1x and vege fires a generic beam (pink colour or red, don't remember).... the beam touches goku's... then he used 2.x kaio etc..
vegeta have more power, so he shoots beams faster than goku's sight... he could't react


u know, the way it is now, i'm vege, i transform, i've got 4 mill and fire a final flash for example... some guy ho is gohan, has 2 mill transformed... he can EASILY avoid ALL your beams... just teleport a little...

it's like when u increase your power, the character speed (flying) increases, but no the speed at he shoot the beams!!!! that's the part esf forget
 
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I think it's a good idea.It would be better that way....
 
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With the final flash you don't have to hit them, even if they teleport a few times just blow it up and it'll still nuke the map. That's why the final flash is slow.
 
Coder - Harsens sidekick
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Times like this I would like to see Nreteps big red
"DISAGREED"
letters, hehe.
Anyways, with the Goku VS Vegeta powerstruggle in the saiyan saga, it had nothing to do with the speed of the beam. From what i remember strong projectile attacks arn't too fast in DBZ. I don't think we really need to give SSJS/whatever faster beams, the explosion radius is a big enough advantage.
 
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Why shouldn't it be faster when tranceformed?
I think its a good idea.
 
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Cruzharo said:
Why shouldn't it be faster when tranceformed?
I think its a good idea.
Can you not read?
Bigger and Stronger beams go SLOWER. How are you going to tell me a Final Flash moves faster then vegetas regular beams?
Also the rediculously large explosion radius is enough of an advantage, we don't need to make them any faster.
 
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you can also tell cause if u have ever done that trick where u make a beam circle around a poll.....you can notice the gen beam has a WAY smaller circle cause it moves a lot faster and the big beams like the kame or the final flash have HUGe circles cause they move slower
 
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i think faster beams would be awsome, it would make the game a lot more fun imo
 
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and when you're playing 30 mins in one game ... and all players have more then 100Mill, it's a laser game ;) ... charge and hit ... without travelling time ... if you like it in this way

I never saw a "fast KHH" ... their speed was everytimes the same ... if it was faster, they made a genereric beam ... not a KHH
if the beam would be faster, it would be more difficult to hit anyone ... it difficult to see 3D in ESF, to know how far your beam is from your opponet ... also: if the speed would be increase the controlling would be difficult ... then a longer game would be changed into an attached SBC game ... and then into a laser game ...
I don't like this idea

Pcjoe said:
Times like this I would like to see Nreteps big red
"DISAGREED"
letters, hehe.
I've to agree joe ...

so ... [size=+2]DISAGREED[/size] ;)
 
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I like the idea, but I cringe at the thought of a game turning into another SBC spam fest. Bad idea..........
 
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i know that the esf team already has plans for goku's kaioken attack - maybe it should be faster when he uses his ko ken
 
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It wouldnt be faster, it would be stronger. The beams are fine the way they are, you can already nuke half a map with a full Kamehameha, so why make it even easier for people to beam the crap out of a map?
 
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I have suggested a better idea of speeding fix a long time ago
and this is how it goes:

the beams shouldnt be as fast as it could depend on the PL
(like this suggestion) and I have to agree with Nretep
even though I cant think of a server with 100 mil...
never got into one...............

<b><big>anyway - the beams - all of them should be just a little bit
faster
you know what is the G-Force - in phizics?
the Gravetation of the Earth
I should know from watching DBZ that the proportion
between a beam's speed and the Acceleration of G
is way way different!!! beams ARE faster!!</b></big>

<i><b>a good example for this error needed to be fixed
is when you fall in a very high map down down...
and then you are going to try to beam jump from
the ground b4 hitting it - but you falls faster then the beam!
this isnt logical so it should be fixed
</i></b>

I think no1 will read it after Nretep closed this issue(not thread)

but I got bored and with no good suggestion for a month! lol
 
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I think there should be a speed difference depending on how long you charge the beam for, and if you're transformed or not. PL shouldn't enter into it, really.
 
Lost in space
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you DORK!!!
its a dead thread with a dead suggestion
dont revive dead threads, just rethread them and get a "BEEN SUGGESTED B4" messege

if the suggestion is still good but been suggested b4 then you just cant restore it like this

anyway I WAS RIGHT !!! lolof!!! roflol!!!
no1 really read my addition to the suggestion!!! loool
but I think this old idea could use a lil thinking up of to be tweaked!
I mean look at my error\example thingy in the post!
 
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by miki800
a good example for this error needed to be fixed
is when you fall in a very high map down down...
and then you are going to try to beam jump from
the ground b4 hitting it - but you falls faster then the beam!
this isnt logical so it should be fixed
well you can use sv_gravity and change the gravitational pull of the game
 

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