Originally posted by Nretep
I don't think it's a good idea ...
if you miss him one time (he can dodge easily) you havn't a chance to hit him with this bug ...
and you won't have a chance to kill a lamer which shots everytimes a big beam ... he won't get damage, if you shoots you ... nah ... I don't think so
and ... it's much to code ... maybe anywhen in a far future version ...
Whats wrong with dodging? I mean in DBZ did the enemy never dodge? Isnt the concept of a game to Hit and Dodge?
Im not talking abvout this replacing the beam, I'm saying if you happen to have anyone in front of you with 25 feet, ingame ofcourse, it would be the V attack so you yourself dont get hit. The plus side would be the attack would be 3x stronger.
In everyone one of your posts, I see you say it would be hjard to code... Well I dont think this would be hard to code, everything isnt hard to code. It can be done, and how will the coders better themselves without trying?
Originally posted by Hibiki
ive said it before in just about every other beam topic like this
beams are too hard to hit with right now because the maps are quite large and the people quite small
because its so hard to hit beam detonating is needed for beams to actualy be usefull
This is only to prevent yourself from getting hit by your own beam, as stated before.