What does anything have to do which form they were modeled in?Fatal_CobraX said:They still roll around like their really light, just like the tanks in BF2 and 1942.
The reason why the humans ragdoll also flail unrealisticly is when there 'activated' they return to the form they were modelled in.
See how the ESF model's were made in their 'T' pose?
They return to that pose then they fall to the ground.
Go for it, BF2 still uses the 1942 engine and like 2142, basicly jumps forward in time with an old engine yet is still quite fun.Shiyojin Rommyu said:I was quite interested in it when I first saw the trailer, but after hearing all these faults, it's making me reluctant to try it out. I hear the other BF games have similar problems. =/
After all of your explanations, I'm still not following you.Fatal_CobraX said:ugh... So annoying to repeat myself.
"What does anything have to do which form they were modeled in?"
Look, BF2's models were made in This position. http://img.photobucket.com/albums/v256/Fatal_CobraX/cell20ref.jpg [Dave Skiwan's Cell Ref].
Once a player dies the model attempt to return to that pose for a single frame, THEN the ragdoll is in effect.
That's also the reason why the arms flail backwards.
The force from moving back into that pose then having ragdoll effects kick in once that frame is reached the model continues to move, thus the arms moving backwards.
Each of the limbs have their own ragdoll effects but all have the same weight and is attatched ofcourse to another limb which is good on paper, but not in game.
This is my explanation of why BF2's human ragdoll's suck.
A good human ragdoll example would be America's Army + Half-Life 2's ragdoll effects combined.
AA's ragdoll's have a good sense of weight and fall realisticly but the limbs are too 'loosely' attatched to each other and fling around too much.
HL2's has a good limb limiter, they cant reach too far out becoming unrealistic, but the weight system on human's is not that great and should be improved.
"If your referring to the ragdolls in Battlefield 2 then what your saying makes no sense at all since the Battlefield 2 models do not return to a "T" pose."
Look at the cell ref by David, they move into that pose.
"You cannot be talking about ESF since the Half-Life engine does not use ragdolls."
I was using the form of 'T' as an example when ESF model's are rigged like that.
but the arms were a bit lower in BF2's model's. Again, look at the ref by Dave.
I fail to see your point, like I and ZeroNightmare said who cares about ragdolls and how the look or fall to the ground?Fatal_CobraX said:I'm not going to dissect my post's further to explain.
If you dont understand what I'm telling you dont bother replying.
I'll make it easy for you, here:
"They return to that pose then they fall to the ground."
This is ****ing stupid.MC said:I fail to see your point, like I and ZeroNightmare said who cares about ragdolls and how the look or fall to the ground?
I apologize for my mistakes, I didn't mean to cause any trouble.Fatal_CobraX said:I see now...
Your just not paying attention.
I gave my explaination of how I think the ragdoll's suck.
You didnt understand, so I dissected my post to explain.
You still did not understand, I gave a more simple one line explaination.
You reply with:
This is ****ing stupid.
I told you not to reply to me if you didnt understand.
Yet you did.
Dont reply to this.
You cant seem to think while reading.
Hm, I may probably get this game when it's released.
Probably get a new video card with the game as an excuse to buy a new video card.